(Combat)
After misdirecting your opponent's weapon attack, you trick it into striking someone else.
Prerequisites
Intelligence 13,
Misdirection Tactics,
Deceitful,
Bluff 10 ranks.
Benefit
When you successfully use the
Misdirection Tactics feat to negate a melee weapon attack, you redirect your foe's attack and trick your foe into striking another creature of your choice within the foe's melee reach. To resolve this attack, your foe must make a new attack roll against the new target.