(Combat)
You have learned to use deception and trickery to misdirect your opponent's weapon attack.
Prerequisites
Intelligence 13,
Deceitful,
Bluff 4 ranks.
Benefit
While you are using the
Total Defense action, if a
Melee Attack would still hit your AC, you can attempt a
Bluff check with a DC equal to the foe's attack roll as an
Immediate Action. If you succeed at the check, you negate the attack (treat it as a miss). If the attack still hits, you cannot use this feat against the same opponent for 24 hours.