Misdirection Tactics

(Combat)
You have learned to use deception and trickery to misdirect your opponent's weapon attack.
 

Prerequisites

Intelligence 13, Deceitful, Bluff 4 ranks.
 

Benefit

While you are using the Total Defense action, if a Melee Attack would still hit your AC, you can attempt a Bluff check with a DC equal to the foe's attack roll as an Immediate Action. If you succeed at the check, you negate the attack (treat it as a miss). If the attack still hits, you cannot use this feat against the same opponent for 24 hours.