Mystery Cultists
Every step this fashionable Varisian takes seems like part of a dance, her dozens of strange baubles tinkling with her every movement.
Mystery Cultists (CR 2)
Human Cleric of Ashava 3Medium Humanoid (Human)
Alignment: Chaotic Good
Initiative: +2
Senses: Perception +3
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 14, touch 13, flat-footed 11 (+1 armor, +2 Dex, +1 dodge, +0 natural)Hit Points: 20 (3d8+3)
Saving Throws: Fort +3, Ref +3, Will +6
Offense
Melee: mwk bladed scarf +5 (1d6+1) or dagger +4 (1d4+1/19-20)Reach: 5 feet
Ranged: light crossbow +4 (1d8/19-20)
Special Attacks: channel positive energy 4/ day (DC 12, 2d6)
Domain Spell-Like Abilities (CL 3rd; Concentration +6):
- 6/day- touch of Darkness (1 rounds)
- 6/day- touch of good (+1)
Cleric Spells Prepared (CL 3rd, Concentration +6):
- 2nd - Blindness/Deafness (DC 15), Restoration, Lesser
- 1st - Command (DC 14), Detect Undead, Faerie Fire, Magic Weapon 0 (at will)-Detect Magic, Guidance, Light, Purify Food and Drink
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 17 (+3) | 13 (+1) |
CMB +3
CMD 16
Feats: Dodge, Weapon Finesse
Skills: Diplomacy +6, Heal +8, Knowledge (religion) +4
Languages: Common, Varisian
Special Qualities: aura
Special Abilities
NONEEcology
Environment: AnyOrganization: solitary, ensemble (2-4), or cult (5-9)
Treasure: NPC gear (masterwork bladed scarf, light crossbow with 20 bolts, dagger, bracers of armor +1, potion of cure light wounds, other treasure)
Just as the legendary Mistress Ordellia Whilwren once prayed to a mysterious angel to save Magnimar from a devastating deluge, other dwellers of the city have likewise devoted themselves to holy figures, including angels, azatas, and agathions. Called \"mystery cultists\" by most Magnimarians because of their small numbers and esoteric manner of worship, the dedicated followers of the empyreal lords keep to themselves and rarely proselytize.
Most mystery cults hold at least one of Magnimar's numerous monuments in high esteem, whether for their importance in local traditions or their part in Varisian legends. Practitioners of these religions often congregate around structures such as the Arvensoar, the Irespan, or the Mistress of Angels to practice their faith, sometimes forming assemblies of over a hundred worshipers. Although the cults' gatherings can occasionally be disruptive to the flow of traffic throughout the City of Monuments, Magnimar's leaders do little to dissuade the cults' practices, which are almost wholly harmless and serve to promote life, freedom, and other righteous virtues.
Three of the most commonly worshiped figures among the mystery cults of Magnimar are the empyreal lords Ashava, Soralyon, and Ylimancha (see page 25 for more information on these empyreal lords), though smaller cults to other celestial beings are not uncommon in the City of Monuments.
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