Nabasu

This lanky fiend's mouth is filled with sharp fangs, while great bat-like wings stretch from its scaly hide.
 

Nabasu (CR 8)

Medium Outsider (Chaotic, Demon, Evil, Native)
Alignment: Chaotic Evil
Initiative: +7
Senses: Darkvision 60 feet; Perception +23
  Speed: 30 feet, Fly 60 feet (average)
Space: 5 feet
 

Defense

Armor Class: 22, touch 14, flat-footed 18 (+3 Dex, +1 dodge, +8 natural)
Hit Points: 103 (9d10+54)
Saving Throws: Fort +9, Ref +9, Will +9
Damage Reduction: 10/cold iron or good
Immunity: death effects, electricity, paralysis, poison
Energy Resistance: acid 10, cold 10, fire 10
Spell Resistance: 19
 

Offense

Melee: 2 claws +15 (1d6+6), bite +15 (1d8+6)
Reach: 5 feet
  Special Attacks: consume life, death-stealing gaze, sneak attack +2d6
  Spell-Like Abilities (CL 8th):

Statistics

StrDexConIntWisCha
22 (+6) 17 (+3) 22 (+6) 15 (+2) 16 (+3) 19 (+4)
Base Attack Bonus: +9
CMB +15
CMD 29
  Feats: Cleave, Dodge, Improved Initiative
  Skills: Acrobatics +15, Fly +15, Knowledge (arcana) +14, Knowledge (planes) +14, Perception +23, Sense Motive +15, Stealth +15 (+23 in shadowy conditions), Survival +15 Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.
 

Special Abilities

Consume Life (Su)

When a nabasu creates a ghoul with its gaze attack, it gains a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, saving throws, caster level checks, and skill checks. Its maximum hit points increase by 10 for each growth point, and its caster level for spell-like abilities increases by 1. For every 2 growth points, its natural armor bonus, SR, and CR increase by 1. Every time it gains a growth point it makes a DC 30 caster level check-success indicates it matures (gaining both the advanced and the giant simple templates) and plane shifts to the Abyss in a burst of smoke. A nabasu can have a maximum of 20 growth points-it automatically matures if it has not done so already when it reaches 20 growth points.

Death-Stealing Gaze (Su)

As a free action once per day per growth point (minimum of 1/day), a nabasu can activate its deathstealing gaze for a full round. All living creatures within 30 feet must succeed on a DC 18 Fortitude save or gain a negative level. A humanoid slain in this manner immediately transforms into a ghoul under the nabasu's control. A nabasu's gaze can only create one ghoul per round-if multiple humans perish from the gaze in a round, the nabasu picks which human becomes a ghoul. The save DC is Charisma-based.
 

Ecology

Environment: Any, Abyss
Organization: solitary
Treasure: standard

  Nabasus are birthed directly into the Material Plane from the Abyss, where they feed on innocent souls to mature. Only when finally sated can a nabasu return to the Abyss.
  Rumor holds that even then the nabasu's lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh.

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