Niserie
Reclining on a rock in the surf is a gorgeous and voluptuous female humanoid with long golden hair, pearly white skin, and blue eyes. She is clad in soft, silk-like cloth of white and gold.
Niserie (CR 7)
Medium Fey (Water)Alignment: Chaotic Neutral
Initiative: +6
Senses: Low-Light Vision; Perception +9
Speed: 30 feet, Swim 40 feet
Space: 5 feet
Defense
Armor Class: 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)Hit Points: 22 (4d6+8)
Saving Throws: Fort +5, Ref +6, Will +6
water form
Spell Resistance: 18
Offense
Melee: dagger +2 (1d4)Reach: 5 feet
Spell-Like Abilities (CL 7th):
- At Will- Control Water (DC 20), Fog Cloud, Water Breathing (on another)
Spells Prepared (CL 7th, melee touch +2, ranged touch +4):
- 4th - Unholy Blight (DC 16)
- 3rd - Bestow Curse (DC 15), Remove Curse
- 2nd - Bear's Endurance (DC 14), Cure Moderate Wounds, Silence (DC 14), Sound Burst (DC 14)
- 1st - Bane (DC 13), Comprehend Languages, Cure Light Wounds, Doom (DC 13), Obscuring Mist
- 0 - Bleed (DC 12), Create Water, Purify Food and Drink (DC 12), Resistance (DC 12)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
CMB +2
CMD 15
Feats: Dodge, Great Fortitude, Improved Initiative
Skills: Bluff +11, Diplomacy +11, Knowledge (local) +8, Knowledge (nature) +8, Perception +9, Sense Motive +9, Sleight of Hand +7, Stealth +7 (+15 in water), Swim +8
- Racial Modifiers: +8 Stealth in water
Special Qualities: Amphibious
Special Abilities
Spells
Niserie can cast divine spells as 7th-level clerics. They do not gain access to domains or other cleric abilities.Water Form (Ex)
As a standard action, a niserie can turn into a mobile pool of water. This functions like gaseous form, except that the niserie cannot fly in this form. It retains its own base speed, and its swim speed doubles to 80 feet. The niserie can remain in her water form for a number of minutes equal to twice her Constitution bonus and can end this ability as a standard action. A spell with the cold descriptor inflicts no damage on a niserie in its water form, but instead automatically slows the creature as per the spell for 1d6 rounds or until she leaves her water form. A spell with the electricity, fire, or sonic descriptor inflicts normal damage on a niserie in its water form.Ecology
Environment: Any AquaticOrganization: solitary, pair, or gang (3-6)
Treasure: standard (dagger, other treasure)
Niserie (also called undine or true undine) are playful and mischievous fey. On occasion they are malicious, taking great pleasure in luring sailors to their watery graves. Also known as sea nymphs, niserie prefer trickery to combat and flee if presented with overwhelming odds.
Niserie stand from 5 to 6 feet tall and weigh around 130 pounds. They are always female; there are no male niserie (that scholars are aware of). While most niserie have golden hair, the rare niserie has seaweed green hair with moss green eyes.
If forced into combat, a niserie defends herself with her spell-like abilities and dagger, seeking escape at the earliest convenience by changing into water and flowing away.
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