(Teamwork)
Your allies use the sun's glare to their advantage.
Prerequisites
Bluff 3 ranks,
Stealth 3 ranks.
Benefit
When you hit with a
Melee Attack, you can attempt a
Bluff check as a
Move Action to
Feint. You do not gain the benefits of this
Feint; instead, if your
Bluff check is successful, an ally with this feat who is adjacent to you or your opponent gains the benefits, so that her next
Melee Attack against that opponent does not allow him to use his
Dexterity bonus to AC (if any). This attack must be made on or before your ally's next turn. You gain a +2
Circumstance Bonus on your
Bluff check in bright light. This bonus increases to +4 in natural sunlight. You cannot use this feat in dim light or
Darkness.
Special
If you have the Improved
Feint feat, you can
Feint with
Out Of The Sun as a
Swift Action after you hit with a
Melee Attack.