Pestilential Cadaver

This creature appears to be an animated corpse composed of mismatched body parts, crudely stitched together. Maggots and worms writhe from its rotting form.
 

Pestilential Cadaver (CR 7)

Medium Construct
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet, Low-Light Vision; Perception +6
Aura: disease (30 feet, DC 15)
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
Hit Points: 64 (8d10+20) Fast Healing 5
Saving Throws: Fort +2, Ref +3, Will +2
Damage Reduction: 5/magic
Immunity: construct traits (+20 hp), magic
 

Offense

Melee: 2 slams +12 (1d8+3 plus sickness)
Reach: 5 feet
  Special Attacks: disease aura, sickness
 

Statistics

StrDexConIntWisCha
16 (+3) 12 (+1) - 10 (+0) 10 (+0) 12 (+1)
Base Attack Bonus: +8
CMB +11
CMD 22
  Feats: Ability Focus (Disease), Alertness, Stealthy, Weapon Focus (slam)
  Skills: Disguise +7, Escape Artist +3, Perception +6, Stealth +13 Languages: Abyssal, Common, Infernal (cannot speak any languages)
 

Special Abilities

Disease Aura (Ex)

A pestilential cadaver exudes a putrid aura in a 30-foot radius around itself. Creatures entering or caught in the area must succeed on a DC 15 Fortitude save or contract one of the diseases listed on the table below. A creature that saves is immune to the disease aura of that pestilential cadaver for one day. The save DC is Charisma-based.
1D8DISEASE
1Blinding sickness
2Cackle fever
3Filth fever
4Mindfire
5Red ache
6Shakes
7Slimy doom
8Roll twice, ignoring any results of 8

Fast Healing (Ex)

A pestilential cadaver's fast healing only works if it is within 30 feet of a fresh corpse. A fresh corpse is defined as any living creature killed within the last 24 hours.

Immunity to Magic (Ex)

A pestilential cadaver is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted: A magical attack that deals fire damage dazes a pestilential cadaver (as the daze spell) for 3 rounds (no save). A magical attack that inflicts disease heals the cadaver of 1d6 hit points per level of the spellcaster. A remove disease spell deals 1d6 points of damage per caster level (maximum 10d6) to a pestilential cadaver. The creature can attempt a Fortitude save to reduce the damage by half. A heal spell functions as a harm spell against a pestilential cadaver.

Sickness (Ex)

A living creature hit by a pestilential cadaver's slam attack must succeed on a DC 15 Fortitude save or become sickened for 2d6 rounds. A creature that fails its save by 5 or more is must immediately attempt another DC 15 Fortitude save or be subjected to one of the diseases above just as if it had been affected by the cadaver's aura. A creature that succeeds on the second Fortitude save is not subject to the disease effects of this ability for one day, even if it fails any subsequent Fortitude saves by 5 or more. The save DC is Charisma-based.
 

Ecology

Environment: Any
Organization: solitary
Treasure: none

  The pestilential cadaver is literally a walking disease, a construct formed from the bodies of those who died of plague and fever. It is ever active, seeking to spread its contagion to all who live. It rots constantly, losing flesh to decomposition, but gaining material from those it slays.
  Although it moves awkwardly, in fits and jerks, the pestilential cadaver is as swift and dexterous as a healthy man, even capable of running (though it rarely does so). It stands about 6 feet in height, and weighs roughly 150 pounds.
  The pestilential cadaver engages in combat primarily as a means of infecting new victims and absorbing their diseased remains once it slays them. It is a straightforward combatant, deadly even to those it does not touch.

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