Pharaonic Guardian

This towering humanoid figure has an animal's head and cold, brightly luminous eyes. Its radiant wings are beams of white light.
 

Pharaonic Guardian (CR 11)

Large Undead (Incorporeal)
Alignment: Lawful Evil
Initiative: +7
Senses: Darkvision 60 feet; Perception +21
  Speed: Fly 30 feet (perfect)
Space: 10 feet
 

Defense

Armor Class: 25, touch 21, flat-footed 18 (+5 deflection, +7 Dex, +4 shield, -1 size)
Hit Points: 142 (15d8+75)
Saving Throws: Fort +10, Ref +12, Will +12
Channel Resistance +4, Incorporeal
Immunity: undead traits
 

Offense

Melee: +3 ghost touch longsword +19/+14/+9 (2d6+3/17-20)
Reach: 10 feet
  Special Attacks: insightful strike, judging gaze, soul-rending wings
  Spell-Like Abilities (CL 15th):

Statistics

StrDexConIntWisCha
- 25 (+7) - 13 (+1) 16 (+3) 21 (+5)
Base Attack Bonus: +11
CMB +19
CMD 34
  Feats: Combat Reflexes, Improved Critical (Longsword), Improved Vital Strike, Stand Still, Step Up, Vital Strike, Weapon Focus (Longsword)
  Skills: Fly +13, Intimidate +23, Knowledge (history) +16, Knowledge (religion) +19, Perception +21, Sense Motive +21
  Languages: Aklo, Ancient Osiriani, Auran, Infernal; telepathy 100 ft.
  Special Qualities: guardian sword and shield

 

Special Abilities

Guardian Sword and Shield (Su)

A pharaonic guardian can imbue any Large sword and shield with a +3 enhancement bonus and the ghost touch ability. This effect lasts as long as the guardian wields them and for 1 minute thereafter. The guardian uses these as if its Strength score equaled its Charisma score.

Insightful Strike (Ex)

A pharaonic guardian gains a +4 insight bonus on attack rolls against foes whose thoughts it has read via its judging gaze ability.

Judging Gaze (Su)

A pharaonic guardian's gaze attack reads the minds of those it sees, as the detect thoughts spell with 3 rounds of concentration. This gaze has a range of 30 feet, and can be negated with a successful DC 22 Will save. This is a mindaffecting divination effect. The save DC is Charisma-based.

Soul-Rending Wings (Su)

As a standard action every 1d4 rounds, a pharaonic guardian can flare its wings to fire rays of soulcutting light in two 30-foot lines extending away from it. Living creatures in the lines gain 1 negative level (Reflex DC 22 negates). A creature whose mind the pharaonic guardian has read from its judging gaze ability takes a -2 penalty on this save. Negative levels from this ability are made permanent at the next sunrise unless the creature succeeds at a DC 22 Fortitude save. The save DCs are Charisma-based.
 

Ecology

Environment: Warm Ruins
Organization: solitary, pair, or patrol (3-6)
Treasure: standard (mwk longsword, mwk light steel shield, other treasure)

  Pharaonic guardians were created when an egotistical Osirian pharaoh used now-lost techniques to ritually draw upon the fear of the countless slaves and servants who built her monuments.
  When enough of these minions were driven into self-destruction trying to provide for the pharaoh's decadent demands, she knitted their souls together to create the first pharaonic guardians.
  Such creatures now guard the entrances to tombs and other sites important to the pharaohs of the late First Age and the Second Age of Ancient Osirion.

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