Pilo - Animal Companion

Sharp quills cover this bright yellow, six-legged animal, and its long, twitching snout probes the air around it.
 

Pilo

Animal Companion

Attributes

Size: Small
Speed: 30 ft.
Armor Class: +2 natural armor
 
StrDexConIntWisCha
13 (+1) 13 (+1) 14 (+2) 2 (-4) 14 (+2) 7 (-2)
Attack: gore (1d6)
Special Attacks: Roll Up
Special Qualities: Low-Light Vision, Scent
 

4th-Level Advancement

Armor Class: +2 natural armor
Attack: tail slap (1d4)
Ability Score Enhancement:
Special Attacks: Poison, Quills

 

Special Abilities

Roll Up (Ex)

As a Move Action, a pilo can tuck itself into a ball. This grants the pilo a +4 bonus to its natural armor, but its speed is reduced to 10 feet.
 

Poison (Ex)

Injury, DC = 10 + 1/2 HD + Constitution modifier, 1/round for 4 rounds, moderate Dexterity, 1 save to cure.
 

Quills (Ex)

Any creature attacking a pilo with a Natural Weapon or an Unarmed Attack takes 1d6 points of piercing damage. A creature that grapples a pilo takes 2d6 points of piercing damage each round it is engaged in a Grapple. A pilo can also use its quills to damage any opponent it successfully bull rushes. Any creature that takes damage from a pilo’s quills risks being poisoned.
 

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