Pinpoint Poisoner

(Combat)
You deftly use specially prepared needles to apply poison for maximum effect.
 

Prerequisites

Poison use class feature, Craft (alchemy) 6 ranks, Adder Strike, Improved Unarmed Strike, Two-Weapon Fighting or flurry of blows class feature.
 

Benefit

When you use Adder Strike, you can instead poison up to two blowgun darts that you can then use to strike your opponent in melee. (Drawing such darts is a Free Action.) While holding these darts, you can spend a Standard Action to attack with one or a full-attack action to attack with both. Such attacks are considered melee touch attacks that deal 1d2 damage plus any bonuses you gain on your normal unarmed strike damage, and they deliver the poison. You can instead throw such darts as if they were shuriken, making your Ranged Attack rolls against the target's AC.
 

Normal

Applying poison to a weapon or single piece of ammunition is a Standard Action.
 

Combat Trick

If you have a Stamina pool, the following Combat Trick may be used with this feat.
  When throwing blowgun darts as shuriken with this feat while you’re within 10 feet of your target, you can spend 5 Stamina points to make your attack roll against the target’s touch AC instead.
 

Required For


 

Contents


Powered by World Anvil