You find solace in the green, can grow defensive thorns, and can communicate with plants.
Granted Powers
Wooden Fist (Su): As a
Free Action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your
Cleric level (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your
Wisdom modifier. These rounds do not need to be consecutive.
Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a
Free Action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two
Cleric levels you possess. You can use this ability for a number of rounds per day equal to your
Cleric level. These rounds do not need to be consecutive.
Domain Spells
1st—
Entangle, 2nd—
Barkskin, 3rd—
Plant Growth, 4th—
Command Plants, 5th—
Wall Of Thorns, 6th—
Repel Wood, 7th—
Animate Plants, 8th—
Control Plants, 9th—
Shambler.
Subdomains
Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.
Leshy
You have a strong connection to these little manifestations of nature spirits.
Replacement Power
The following granted power replaces the wooden fist power of the Plant domain.
Leshy Caller (Sp): You can spontaneously swap out any of your domain spells for a summon nature’s ally spell of the same level or lower, to a maximum of
Summon Nature's Ally VII. If you do, you must use the spell to summon one or more leshys. Add
Leshy, Leaf,
Leshy, Gourd,
Leshy, Fungus,
Leshy, Seaweed, and leshy, lotus to your summon nature’s ally I, II, III, IV and V lists, respectively. You count as a plant creature for the purpose of creating leshys.
As a
Standard Action, you can grant a single leshy within 30 feet a +4
Sacred Bonus on its next attack roll before the start of your next turn. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
1st—
Tree Shape, 5th—
Commune with Nature.
Decay
Replacement Power
The following granted power replaces the bramble armor power of the Plant domain.
Aura of Decay (Su): At 8th level, you can emit a 30-foot aura of decay as a
Standard Action. Living creatures in this aura (except you) take 1d6 points of damage per round as their flesh rots. They also take a cumulative –1 penalty to
Strength each round they remain in the aura. Once outside the aura, the penalty fades at the rate of –1 per round, but it begins building again if they reenter the aura. Plant creatures take 2d6 points of damage per round. You can use this ability for a number of rounds per day equal to your
Cleric level. These rounds do not need to be consecutive.
Replacement Domain Spells
3rd—
Contagion, 4th—
Poison, 6th—
Harm.
Growth
Replacement Power
The following granted power replaces the wooden fist power of the Plant domain.
Enlarge (Su): As a
Swift Action you can enlarge yourself for 1 round, as if you were the target of the
Enlarge Person spell. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
1st—
Enlarge Person, 5th—
Righteous Might.
Thorns
Replacement Power
The following granted power replaces the wooden fist power of the Plant domain.
Cruel Thicket (Su): As a
Standard Action, you can cause the ground in a 5-foot-radius burst centered on you to sprout twisting, thorny vines. Any creature moving through it must travel at half speed or take bleed damage equal to half your
Cleric level; if you activate this ability in an area with numerous plants (grass, weeds, trees, etc.), the area also becomes
Difficult Terrain. These effects last for 1 minute, after which the vines crumble to dust. Creatures able to move through natural undergrowth unhindered ignore the effects of this ability. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
1st—
Thorn Javelin, 3rd—
Thorny Entanglement, 4th—
Thorn Body.
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