Protection Domain

Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 Resistance Bonus on Saving Throws. This bonus increases by 1 for every 5 levels you possess.  

Granted Powers

Resistant Touch (): As a Standard Action, you can touch an ally to grant him your Resistance Bonus for 1 minute. When you use this ability, you lose your Resistance Bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.   Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your Cleric level. You and your allies within this aura gain a +1 Deflection Bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The Deflection Bonus increases by +1 for every four Cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.  

Domain Spells

1st—Sanctuary, 2nd—Shield Other, 3rd—Protection from Energy, 4th—Spell Immunity, 5th—Spell Resistance, 6th—Antimagic Field, 7th—Repulsion, 8th—Mind Blank, 9th—Prismatic Sphere.  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Defense

Replacement Power

The following granted power replaces the resistant touch power of the Protection domain.   Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your Cleric level. Allies within the aura gain a +2 Deflection Bonus to AC and Combat Maneuver Defense.  

Replacement Domain Spells

1st—Shield, 2nd—Barkskin, 7th—Deflection.    

Fortifications

Replacement Power

The following granted power replaces the resistant touch power of the Protection domain.   Sheltering Walls (): As a Standard Action, you can touch an ally to summon a floating blockade of stone, granting the ally the benefits of partial Cover for 1 round plus 1 round for every 6 Cleric levels you possess. This ability does not grant the ally enough Cover to attempt a Stealth check or avoid provoking attacks of opportunity. If the ally benefits from any other form of Cover against an attack, the bonuses to AC and on Reflex Saving Throws increase by 1. You can use this power a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

1st—Hold Portal, 5th—Wall Of Stone, 9th—Prismatic Wall.    

Purity

Replacement Power

The following granted power replaces the aura of protection power of the Protection domain.   Purifying Touch (Su): At 8th level, you can touch a willing creature with divine power, giving it a saving throw against each effect currently affecting it, using the original saving throw DC of the effect. Each successful saving throw ends the related effect. The creature can choose not to make a save against an effect. You can use this ability once per day at 8th level, plus one additional time per day at 14th and 20th level.  

Replacement Domain Spells

1st—Protection From Chaos/Evil/Good/Law, 3rd—Remove Blindness/Deafness, 5th—Atonement.    

Solitude

Replacement Power

The following granted power replaces the resistant touch ability of the Protection domain.   Taboo (Su): When a creature touches you or strikes you with a Melee Attack, you can activate this power as an Immediate Action. That creature takes a –1 penalty on Saving Throws for 1 minute. This penalty increases by 1 for every 5 levels you possess. When you use this ability, you lose your Resistance Bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

2nd—Silence, 4th—Detect Scrying, 5th—Mirage Arcana, 9th—Create Demiplane, Greater.

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