Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1
Resistance Bonus on
Saving Throws. This bonus increases by 1 for every 5 levels you possess.
Granted Powers
Resistant Touch (Sp): As a
Standard Action, you can touch an ally to grant him your
Resistance Bonus for 1 minute. When you use this ability, you lose your
Resistance Bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your
Cleric level. You and your allies within this aura gain a +1
Deflection Bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The
Deflection Bonus increases by +1 for every four
Cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.
Domain Spells
1st—
Sanctuary, 2nd—
Shield Other, 3rd—
Protection from Energy, 4th—
Spell Immunity, 5th—
Spell Resistance, 6th—
Antimagic Field, 7th—
Repulsion, 8th—
Mind Blank, 9th—
Prismatic Sphere.
Subdomains
Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.
Defense
Replacement Power
The following granted power replaces the resistant touch power of the Protection domain.
Deflection Aura (Su): Once each day, you can emit a 20- foot aura for a number of rounds equal to your
Cleric level. Allies within the aura gain a +2
Deflection Bonus to AC and
Combat Maneuver Defense.
Replacement Domain Spells
1st—
Shield, 2nd—
Barkskin, 7th—
Deflection.
Fortifications
Replacement Power
The following granted power replaces the resistant touch power of the Protection domain.
Sheltering Walls (Sp): As a
Standard Action, you can touch an ally to summon a floating blockade of stone, granting the ally the benefits of partial
Cover for 1 round plus 1 round for every 6
Cleric levels you possess. This ability does not grant the ally enough
Cover to attempt a
Stealth check or avoid provoking attacks of opportunity. If the ally benefits from any other form of
Cover against an attack, the bonuses to AC and on Reflex
Saving Throws increase by 1. You can use this power a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
1st—
Hold Portal, 5th—
Wall Of Stone, 9th—
Prismatic Wall.
Purity
Replacement Power
The following granted power replaces the aura of protection power of the Protection domain.
Purifying Touch (Su): At 8th level, you can touch a willing creature with divine power, giving it a saving throw against each effect currently affecting it, using the original saving throw DC of the effect. Each successful saving throw ends the related effect. The creature can choose not to make a save against an effect. You can use this ability once per day at 8th level, plus one additional time per day at 14th and 20th level.
Replacement Domain Spells
1st—
Protection From Chaos/
Evil/
Good/
Law, 3rd—
Remove Blindness/Deafness, 5th—
Atonement.
Solitude
Replacement Power
The following granted power replaces the resistant touch ability of the Protection domain.
Taboo (Su): When a creature touches you or strikes you with a
Melee Attack, you can activate this power as an
Immediate Action. That creature takes a –1 penalty on
Saving Throws for 1 minute. This penalty increases by 1 for every 5 levels you possess. When you use this ability, you lose your
Resistance Bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
2nd—
Silence, 4th—
Detect Scrying, 5th—
Mirage Arcana, 9th—
Create Demiplane, Greater.
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