Rage Powers

Accurate Stance (Ex)

Benefit: The Barbarian can focus their strikes. They gain a +1 Competence Bonus on Melee Attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the Barbarian has. This is a stance rage power.  

Animal Fury (Ex)

Benefit: The Barbarian gains a bite attack. This is a primary natural attack that deals 1d4 points of damage (if the Barbarian is Medium; 1d3 if the Barbarian is Small) plus the Barbarian’s Strength modifier. If made as part of a full-attack action with manufactured weapons, the bite attack is made at the Barbarian’s full base attack bonus – 5, and they add only 1/2 their Strength modifier to the damage roll. The Barbarian can make a bite attack as part of the action to maintain or break free from a Grapple. If the bite attack hits, Grapple checks attempted by the Barbarian against the target until the end of the round gain a +2 bonus.  

Auspicious Mark (Su)

Benefit: The Barbarian has been marked by the spirits, as indicated by an impressive tattoo, scar, or birthmark they possess. As a Swift Action, they can call upon the spirits’ favor to increase any d20 roll they just made by rolling 1d6 and adding it to the result. This bonus increases by 1 for every 4 levels they have. They can call on the auspicious mark after seeing the result of the d20 roll. This ability can be used only once per day.  

Beast Totem, Lesser (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Benefit: While raging, the Barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the Barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the Barbarian’s Strength modifier.  

Beast Totem (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Prerequisite: Barbarian 6, lesser Beast Totem rage power.   Benefit: While raging, the Barbarian gains a +1 natural Armor Bonus. This bonus increases by +1 for every four levels the Barbarian has attained.  

Beast Totem, Greater (Su)

Prerequisite: Barbarian 10, Beast Totem rage power.   Benefit: While raging, the Barbarian gains the Pounce special ability, allowing them to make a Full Attack at the end of a Charge. In addition, the damage from their claws increases to 1d8 (1d6 if Small) and the claws deal x 3 damage on a critical hit.  

Bleeding Blow (Ex)

Prerequisite: Barbarian 8, Powerful Stance rage power.   Benefit: While in the powerful stance, the Barbarian can make an attack that causes their enemies to bleed profusely. Once per round, they can have one of their attacks deal an amount of bleed damage equal to 1/2 their bonus damage from powerful stance. This bleed damage bypasses Damage Reduction. This bleed damage doesn’t stack with itself.  

Boasting Taunt (Ex)

Prerequisite: Barbarian 6.   Benefit: While raging, the Barbarian can incite a creature to attack them by making an Intimidate check to demoralize. If the check succeeds, the target is also Shaken as long as the Barbarian is visible and raging or until it makes a Melee Attack against the Barbarian. The Barbarian receives a +2 Circumstance Bonus on this check for every alcoholic drink they have consumed during this rage. This is a language-dependent mind-affecting effect, and it relies on audible components.  

Body Bludgeon (Ex)

Prerequisite: Barbarian 10.   Benefit: While raging, if the Barbarian pins an opponent that is smaller than them, they can then use that opponent as a two-handed improvised weapon that deals 1d8 points of bludgeoning damage, assuming the opponent is sized Small. Larger or smaller creatures used as a bludgeon deal damage based on their size using this base damage. A size Tiny creature deals 1d6 points of damage, a size Medium creature deals 1d10 points of damage, and so on. The Barbarian can make a single attack using the Pinned opponent as part of the action they use to maintain the Grapple, using their highest attack bonus. Whenever the Barbarian hits using the Pinned opponent as a weapon, they deal damage to their target normally, and the Grappled opponent used as a bludgeon also takes the same damage they dealt to the target. If the Pinned opponent is unable to resist being Pinned for any reason, the Barbarian can use that opponent as an improvised weapon without grappling or pinning the opponent, until the creature is reduced to 0 or fewer hit points, at which point the creature becomes useless as an improvised weapon.  

Brawler (Ex)

Benefit: While raging, the Barbarian is treated as if they have Improved Unarmed Strike. If they already have the feat, their unarmed strikes deal 1d6 points of damage (1d4 if they are Small).  

Brawler, Greater (Ex)

Prerequisite: Brawler rage power.   Benefit: While raging, the Barbarian is treated as if they have the two-weapon fighting feat when making unarmed strike attacks.  

Calm Stance (Ex)

Benefit: The Barbarian can enter a state of calm. While in this stance, the Barbarian doesn’t gain any benefits from rage other than the temporary hit points, but they don’t take any of the penalties from rage (including the penalty to AC and the restriction on actions they can take). Rounds spent in a calm stance still count against their total number of rounds of rage per day. This is a stance rage power.  

Chaos Totem, Lesser (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Benefit: While raging, the Barbarian gains a +1 Deflection Bonus to AC against the attacks of lawful creatures and a +1 Resistance Bonus on Saving Throws against confusion, insanity, polymorph, and effects with the lawful descriptor. This bonus increases by +1 for each Chaos Totem rage power they possess.  

Chaos Totem (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Prerequisite: Barbarian 6, lesser Chaos Totem rage power.   Benefit: While raging, the Barbarian’s form becomes infused with chaos. They gain a +4 bonus on Escape Artist checks and has a 25% chance to ignore extra damage from critical hits and sneak attacks.  

Chaos Totem, Greater (Su)

Prerequisite: Barbarian 10, Chaos Totem rage power.   Benefit: While raging, the Barbarian gains DR/lawful equal to 1/2 their Barbarian level. their weapons and natural weapons are considered chaotic for the purpose of overcoming Damage Reduction.  

Clear Mind (Ex)

Prerequisite: Barbarian 8.   Benefit: When the Barbarian fails a Will saving throw, they can attempt another Will saving throw at the end of their next turn (using the original DC). If the second saving throw is successful, the Barbarian is treated as if they succeeded at the first saving throw, negating or reducing the effect as determined by the spell or effect. If this second saving throw fails, the Barbarian suffers the full effects of the spell or effect as normal.  

Come and Get Me (Ex)

Prerequisite: Barbarian 12   Benefit: While raging, as a free action the barbarian may leave themself open to attack while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the Barbarian until the beginning of their next turn, but every attack against the Barbarian provokes an Attack of Opportunity from them, which is resolved prior to resolving each enemy attack.  

Crippling Blow (Ex)

Prerequisite: Barbarian 8.   Benefit: Once per day when the Barbarian hits with an attack, they can deal 1 point of Ability Damage to the target’s Strength or Dexterity score. This damage increases by 1 point for every 4 levels the Barbarian has.  

Deadly Accuracy (Ex)

Prerequisite: Barbarian 4, Accurate Stance rage power.   Benefit: If the Barbarian scores a critical threat while in the accurate stance, they apply double the accurate stance’s bonus when rolling to confirm the critical.  

Disruptive (Ex)

Prerequisite: Barbarian 8, Superstition rage power.   Benefit: When raging, the Barbarian gains Disruptive as a bonus feat.  

Dragon Totem (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Prerequisite: Barbarian 6, Animal Fury rage power, Intimidating Glare rage power.   Benefit: The Barbarian must select a single color of dragon (black, blue, brass, bronze, copper, gold, green, red, silver, or white) as their totem. While raging, they gain a +1 bonus on Perception checks and a +1 Morale Bonus on Saving Throws against Fear, Paralysis, and sleep effects. This bonus increases by +1 for each additional Dragon Totem rage power (such as dragon totem resilience and dragon totem wings) the Barbarian possesses.  

Dragon Totem Resilience (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Prerequisite: Barbarian 8, Dragon Totem rage power.   Benefit: While raging, the Barbarian gains resistance to the energy type that is associated with their dragon totem—acid (black, copper, green), cold (silver, white), electricity (blue, bronze), or fire (brass, gold, red). This resistance equals double their current DR/— from their Barbarian Damage Reduction class feature; this energy resistance increases by 2 for each Dragon Totem rage power they possess, including this one.  

Eater of Magic (Su)

Prerequisite: Barbarian 10, Superstition rage power.   Benefit: When the Barbarian succeeds at a saving throw to resist a spell, supernatural ability, or spell-like ability, they gain temporary hit points equal to the spell’s level (in the case of spells or spell-like abilities) or 1/2 the CR of the effect’s creator (in the case of supernatural abilities). These temporary hit points disappear when the Barbarian’s rage ends, and they stack with their temporary hit points from rage but not with other temporary hit points gained from this rage power.  

Elemental Stance (Su)

Prerequisite: Barbarian 4.   Benefit: When the Barbarian adopts this stance, they choose an energy type (acid, cold, electricity, or fire). their melee attacks deal 1 additional point of damage of the chosen type. This damage increases to 1d6 points at 8th level. At 12th level, the Barbarian’s critical hits deal an additional 1d10 points of energy damage of the same type (2d10 if the weapon deals ×3 damage on a critical hit, 3d10 if the weapon deals ×4 damage on a critical hit). This is a stance rage power.  

Energy Resistance (Ex)

Benefit: The Barbarian gains resistance to one energy type (acid, cold, electricity, fire, or sonic) equal to 1/2 their Barbarian level (minimum 1). At 8th level, they gain limited immunity to the same type of energy, as protection from energy. They can absorb 2 points of damage per level, and they apply their energy resistance first. The energy type is chosen when this rage power is selected, and it can’t be changed. This rage power can be selected more than once; each time, it applies to a different energy type.  

Energy Absorption (Su)

Prerequisite: Barbarian 12, Energy Resistance rage power.   Benefit: Once per day, the Barbarian can absorb the energy from a single attack that deals damage of the energy type they resist with the Energy Resistance rage power. They take no damage from the attack and don’t attempt a saving throw. Instead, they increase the temporary hit points from their rage by an amount equal to 1/2 the damage they would have taken (ignoring their energy resistance). If the Barbarian is at least 16th level, once before their rage ends, they can unleash the stored energy as a Breath Weapon in either a 60-foot line or a 30-foot cone. The Breath Weapon deals an amount of damage equal to the full amount the Barbarian would have taken from the absorbed effect. Creatures affected by the Breath Weapon can attempt a Reflex Save for half damage (DC = 10 + 1/2 the Barbarian’s level + their Constitution modifier). They retain the temporary hit points from this ability even if they unleash this Breath Weapon.  

Fearless Rage (Ex)

Prerequisite: Barbarian 12.   Benefit: The Barbarian is immune to the Shaken and Frightened conditions (but not the Panicked condition).  

Ferocious Mount (Ex)

Benefit: While raging and mounted, the Barbarian’s mount also gains the benefits of rage (including greater rage and mighty rage) as long as the Barbarian is mounted or adjacent to it. While their mount is raging in this way, they must spend one additional round of rage per round. They can elect not to pay this cost, in which case their mount does not rage.  

Ferocious Mount, Greater (Ex)

Prerequisite: Barbarian 8, Ferocious Mount rage power.   Benefit: While raging and mounted, the Barbarian’s mount gains the benefits of any rage powers that are constant in effect when the Barbarian is raging. It does not gain the benefit of any rage powers that require actions to activate, even if they are free actions.  

Ferocious Trample (Ex)

Prerequisite: Barbarian 8, Ferocious Mount rage power.   Benefit: While raging and mounted, the Barbarian’s mount gains the Trample special attack. This attack inflicts 1d8 points of damage for a Medium mount, 2d6 for a Large mount, or 2d8 for a Huge mount, plus 1–1/2 times the mount’s Strength modifier. A successful Reflex Save (DC 10 + 1/2 the Barbarian’s level + the mount’s Strength modifier) halves this damage. Creatures in the mount’s path or that threaten squares it passes through may make attacks of opportunity against either the Barbarian or the mount, but not both.  

Ferocious Trample, Greater (Ex)

Prerequisite: Barbarian 12, Ferocious Trample rage power.   Benefit: A Barbarian’s mount can affect creatures up to its own size with its ferocious Trample. In addition, it can make an Overrun Combat Maneuver Check as a Free Action against a creature that fails its Reflex Save (or chooses not to save in order to take an attack of opportunity) against its Trample.  

Fiend Totem, Lesser (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Benefit: While raging, the Barbarian grows a pair of large horns, gaining a gore attack. This attack is a primary attack (unless they are also attacking with weapons, in which case it is a secondary attack) and is made at the Barbarian’s full base attack bonus (–5 if it is a secondary attack). The gore attack deals 1d8 points of piercing damage (1d6 if Small) plus the Barbarian’s Strength modifier (1/2 if it is a secondary attack).  

Fiend Totem (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Prerequisite: Barbarian 6, lesser Fiend Totem rage power.   Benefit: While raging, the Barbarian sprouts dozens of wicked barbs from their body. Anyone striking the Barbarian with a melee weapon, an unarmed strike, or a Natural Weapon takes 1d6 points of piercing damage.  

Fiend Totem, Greater (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Prerequisite: Barbarian 10, Fiend Totem rage power.   Benefit: While raging, the Barbarian is surrounded by an aura of menace. Good creatures adjacent to the Barbarian are Shaken and take 2d6 points of slashing damage at the beginning of the Barbarian’s turn as dozens of small cuts open across their flesh. Neutral creatures that are adjacent to the Barbarian are Shaken, but do not take any damage. Evil creatures are unaffected.  

Flesh Wound (Ex)

Prerequisite: Barbarian 10.   Benefit: Once per day, the Barbarian can avoid serious harm from an attack. They attempt a Fortitude Save with a DC equal to the damage that would be dealt by the attack. If they succeed, they take no damage from the attack. If they fail, they take half damage from the attack and the damage is nonlethal. The Barbarian must elect to use this ability after the attack roll is made, but before the damage is rolled.  

Ghost Rager (Su)

Prerequisite: Barbarian 6, Superstition rage power.   Benefit: While raging, the Barbarian deals normal damage to Incorporeal creatures even when using nonmagical weapons.  

Good for What Ails You (Ex)

Benefit: While raging, the Barbarian who takes a drink of alcohol may attempt a new saving throw against one of the following conditions that may be affecting them: Blinded, Confused, Dazzled, Deafened, Exhausted, Fatigued, Frightened, Nauseated, Panicked, Shaken, or Sickened. If they succeed at the save, the effect is suppressed for the duration of the rage. They also may attempt a new saving throw if poisoned; a successful save counts against those required for a cure, but a failed save has no ill effect.  

Ground Breaker (Ex)

Prerequisite: Barbarian 6.   Benefit: The Barbarian can attack the floor around them as a Full-Round Action. This attack automatically hits and deals damage normally. If the Barbarian deals more damage than the floor’s -hardness], the space they occupy and all of the squares adjacent to them become Difficult Terrain. Creatures in those squares, except the Barbarian, must succeed at DC 15 Reflex saves or be knocked Prone.  

Ground Breaker, Greater (Ex)

Prerequisite: Barbarian 8, Ground Breaker rage power.   Benefit: When using the Ground Breaker rage power, the Barbarian can extend the radius of the effect by 5 feet. This rage power can be selected up to three times, and its effects stack.  

Guarded Life (Ex)

Benefit: While raging, if the Barbarian is reduced below 0 hit points, 1 hit point of lethal damage per Barbarian level is converted to nonlethal damage. If the Barbarian is at negative hit points due to lethal damage, they immediately stabilize.  

Guarded Life, Greater (Ex)

Prerequisite: Barbarian 6, Guarded Life rage power.   Benefit: When using the Guarded Life rage power, 1 additional hit point of lethal damage per Barbarian level is converted to nonlethal damage.  

Guarded Stance (Ex)

Benefit: The Barbarian can take on a more defensive posture. This grants them a +1 Dodge Bonus to their Armor Class for the duration of their current rage. This bonus increases by 1 for every 4 levels the Barbarian has. This is a stance rage power.  

Hive Totem (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Prerequisite: Barbarian 4, Animal Fury rage power.   Benefit: While raging, the Barbarian takes half damage from attacks by swarms of vermin, including spells and effects that act like a swarm of vermin (like summon swarm used to summon spiders or insect plague). They also gain a +1 bonus on Strength ability checks and to CMD against Bull Rush, Drag, and Trip attacks for every four Barbarian levels they have (maximum +5).  

Hive Totem Resilience (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Prerequisite: Barbarian 6, Hive Totem rage power.   Benefit: While raging, the Barbarian takes no damage from attacks by swarms of vermin, preventing harmful secondary effects of such attacks like poison or bleed. They also gain a +1 bonus on combat maneuver checks and to CMD when grappling for every four Barbarian levels they have (maximum +5).  

Hive Totem Toxicity (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Prerequisite: Barbarian 8, Hive Totem rage power, Hive Totem Resilience rage power.   Benefit: While raging, the Barbarian increases their bite damage die type with the Animal Fury rage power by one die type and decreases the penalty on attack rolls with that bite to –2. Once per rage, a bite that hits can deliver an injury toxin that has a frequency of once per round for 4 rounds, deals 1d3 points of Constitution damage, and has a cure of one save. The saving throw has a Fortitude Save DC of 10 + 1/2 the Barbarian’s level + the Barbarian’s Constitution modifier.  

Hurling, Lesser (Ex)

Benefit: As a Full-Round Action while raging, the Barbarian can lift and hurl an Object up to one size category smaller than herself with both hands or two size categories smaller with one hand as an improvised weapon with a range increment of 10 feet. This inflicts damage as a Falling Object plus the Barbarian’s Strength bonus. This damage is halved if the Object is not made of stone, metal, or similar material. This is a ranged Touch Attack, and the target may attempt a Reflex Save (DC 10 + 1/2 the Barbarian’s level + the Barbarian’s Strength modifier) for half damage. The Barbarian may apply Power Attack to this attack as a one- or two-handed weapon, as appropriate.  

Hurling (Ex)

Prerequisite: Barbarian 8, lesser Hurling rage power.   Benefit: As lesser hurling, but the Barbarian can increase the range increment to 20 feet or increase the size of a hurled Object by one size category.  

Hurling Charge (Ex)

Prerequisite: Barbarian 6, lesser Hurling rage power.   Benefit: While raging and making a Charge attack, the Barbarian may draw and throw a hurled weapon during their Charge, gaining the normal +2 attack roll bonus on the thrown weapon attack as well as on the Melee Attack at the end of the Charge. The Barbarian must move at least 10 feet before using a thrown weapon and at least 10 additional feet before making a Melee Attack at the end of their Charge. The Barbarian must have a thrown weapon in hand or have one hand free at the beginning of their Charge.  

Hurling, Greater (Ex)

Prerequisite: Barbarian 12, Hurling rage power.   Benefit: As hurling, but the Barbarian can increase the range increment to 30 feet or increase the size of a hurled Object by two size categories.  

Increased Damage Reduction (Ex)

Prerequisite: Barbarian 8.   Benefit: The Barbarian’s Damage Reduction increases by 2/— whenever they are raging. A Barbarian can select this rage power up to three times. Its effects stack.  

Inspire Ferocity (Ex)

Prerequisite: Reckless Stance rage power.   Benefit: While in the reckless stance, the Barbarian imparts the stance’s bonus and penalty to all willing allies within 30 feet of them.  

Internal Fortitude (Ex)

Prerequisite: Barbarian 8.   Benefit: The Barbarian is immune to the Sickened and Nauseated conditions.  

Intimidating Glare (Ex)

Benefit: The Barbarian adds their Strength modifier in place of their Charisma modifier on all Intimidate checks to demoralize a foe. They can attempt an Intimidate check to demoralize an adjacent foe as a Move Action instead of a Standard Action. If the Barbarian successfully demoralizes an adjacent foe, that foe is Shaken for the remainder of the Barbarian’s current rage.  

Knockback (Ex)

Benefit: Once per round, the Barbarian can attempt a Bull Rush against one target in place of a Melee Attack, using their full CMB regardless of the attack it replaces. If the Bull Rush is successful, the target takes an amount of damage equal to the Barbarian’s Strength modifier and is knocked back as normal. The Barbarian doesn’t move with the target. This Bull Rush doesn’t provoke an Attack of Opportunity.  

Knockdown Stance (Ex)

Benefit: The Barbarian can focus on toppling their foes. Once per round, they can make a Trip attack against one target in place of a Melee Attack. If they succeed, the target is knocked Prone. This Trip attempt doesn’t provoke an Attack of Opportunity. This is a stance rage power.  

Lethal Accuracy (Ex)

Prerequisite: Barbarian 16, Accurate Stance rage power, Deadly Accuracy rage power.   Benefit: While in the accurate stance, the Barbarian’s critical multiplier for damage increases by 1 (a ×2 multiplier becomes ×3, a ×3 multiplier becomes ×4, and a ×4 multiplier becomes ×5).  

Liquid Courage (Ex)

Benefit: While raging, the Barbarian increases their Morale Bonus on Saving Throws against mind-affecting effects by +1 for each alcoholic drink they consume during their rage, to a maximum of +1 increase per four Barbarian levels.  

Low-Light Vision (Ex)

Benefit: The Barbarian’s senses sharpen, and they gain Low-Light Vision.  

Mighty Swing (Ex)

Prerequisite: Barbarian 12.   Benefit: The Barbarian automatically confirms a critical hit. This power is used as an Immediate Action once a critical threat has been determined. This ability can be used only once per day.  

Night Vision (Ex)

Prerequisite: Darkvision, Low-Light Vision, or [url:https://www.worldanvil.com/w/astora-hamilcarbarca/a/special-abilities-article#low_light_vision|tab]Low-Light Vision rage power.   Benefit: The Barbarian’s senses grow incredibly sharp, and they gain Darkvision out to a range of 60 feet. If they already have Darkvision, the range of that Darkvision increases by 60 feet.  

No Escape (Ex)

Benefit: The Barbarian can move up to double their base speed as an Immediate Action. They can use this ability only when an adjacent foe uses a Withdraw action to move away from them. They must end their movement adjacent to the enemy that used the Withdraw action. The Barbarian provokes attacks of opportunity as normal during this movement.  

Overbearing Advance (Ex)

Benefit: While raging, the Barbarian inflicts damage equal to their Strength bonus whenever they succeed at an Overrun combat maneuver.  

Overbearing Onslaught (Ex)

Prerequisite: Barbarian 6, Overbearing Advance rage power.   Benefit: While raging, the Barbarian may Overrun more than one target per round, with a –2 penalty on their CMB for each Overrun check after the first.  

Perfect Clarity (Ex)

Prerequisite: Calm Stance rage power.   Benefit: While in the calm stance, the Barbarian can roll twice for any miss chances or Will Saving Throws to disbelieve illusions, taking the better result.  

Powerful Stance (Ex)

Benefit: The Barbarian can focus their Ferocity. They gain a +1 bonus on melee damage rolls and thrown weapon damage rolls. This bonus increases by 1 for every 4 levels the Barbarian has. This is a stance rage power.  

Primal Scent (Ex)

Prerequisite: Barbarian 8, [url:https://www.worldanvil.com/w/astora-hamilcarbarca/a/special-abilities-article#scent" target="_blank">Scent]Scent rage power.   Benefit: When using their [url:https://www.worldanvil.com/w/astora-hamilcarbarca/a/special-abilities-article#scent" target="_blank">Scent]Scent rage power, the Barbarian adds half their Barbarian level on Survival checks made to track by Scent and on Perception checks to pinpoint the location of creatures they cannot see. If they pinpoints the location of a creature that has total Concealment, they treats it as having Concealment.  

Protect Vitals (Ex)

Prerequisite: Barbarian 8, Guarded Stance rage power.   Benefit: While in the guarded stance, the Barbarian gains an additional +4 Dodge Bonus to AC against attack rolls made to confirm critical hits.  

Quick Reflexes (Ex)

Benefit: The Barbarian can make one additional Attack of Opportunity per round.  

Raging Climber (Ex)

Benefit: The Barbarian gains a climb speed equal to 1/2 their base land speed, taking into account their fast movement class feature. They can’t use this climb speed to climb any surface with a DC higher than 20. They also gain a +8 Enhancement Bonus on Climb checks.  

Raging Leaper (Ex)

Benefit: The Barbarian is always considered to have a running start when attempting an Acrobatics check to jump. In addition, they gain a +8 bonus on Acrobatics checks to jump. Finally, if the Barbarian falls, they halve the total distance fallen for the purposes of determining damage taken from the fall.  

Raging Swimmer (Ex)

Benefit: The Barbarian gains a swim speed equal to 1/2 their base land speed (taking into account their fast movement class feature). They also gain a +8 Enhancement Bonus on Swim checks.  

Reckless Stance (Ex)

Benefit: The Barbarian can attack with abandon at the expense of their defense. They gain a +1 bonus on attack rolls, but takes a –1 penalty to AC. This bonus and penalty increase by 1 at 4th level and every 4 levels thereafter. This is a stance rage power.  

Reflexive Dodge (Ex)

Prerequisite: Barbarian 6, Guarded Stance rage power.   Benefit: While in the guarded stance, the Barbarian can apply their Dodge Bonus to AC as a bonus on Reflex Saving Throws.  

Regenerative Stance (Ex)

Prerequisite: Barbarian 4.   Benefit: The Barbarian can continually replenish their health. At the start of their turn, they regain 1 temporary hit point for every 4 levels they have (up to 5 hit points per round), but this cannot give them more than their maximum temporary hit points from rage. This is a stance rage power.  

Renewed Vigor (Ex)

Benefit: As a Standard Action, the Barbarian heals 1d8 points of damage + their Constitution modifier. For every 4 levels the Barbarian has beyond 4th, the amount healed increases by 1d8 (to a maximum of 5d8 at 20th level). This ability can be used only once per day. The Barbarian must be at least 4th level to select this rage power.  

Renewed Vitality (Ex)

Benefit: The Barbarian ignores the effect of 1 point of ability penalty or Ability Damage per 2 levels they have (maximum 10). At 6th level, the Barbarian can also ignore 1 negative level per 4 levels they have. They take the full effects of the ability penalties, Ability Damage, or negative levels once their rage ends.  

Roaring Drunk (Ex)

Benefit: While raging, the Barbarian gains a +1 Morale Bonus on Intimidate checks and to the save DC of any Fear effects they create for each alcoholic drink they have consumed during their rage, to a maximum of +1 per four Barbarian levels.  

Roused Anger (Ex)

Benefit: The Barbarian can enter a rage even when Fatigued. If the Barbarian enters a rage while Fatigued, they lose the Fatigued condition and they do not gain temporary hit points from rage. Once this rage ends, the Barbarian is Exhausted for 10 minutes.  

Scent (Ex)

Benefit: The Barbarian gains the Scent ability. They can use this ability to locate unseen foes.  

Sharpened Accuracy (Ex)

Prerequisite: Barbarian 8, Accurate Stance rage power.   Benefit: While in the accurate stance, the Barbarian ignores the miss chance for Concealment and treats total Concealment as Concealment. They also ignore Cover penalties except those from total Cover.  

Shove Aside (Ex)

Benefit: Whenever the Barbarian charges, they may push past one of their allies. That ally does not block the path of the Charge as long as the ally is not adjacent to the target of the Charge. This does not move the ally’s position; it simply allows the Barbarian to move past.  

Shove Aside, Greater (Ex)

Prerequisite: Barbarian 8, Shove Aside rage power.   Benefit: This functions as shove aside, but it applies to any number of allies, so long as they are not adjacent to the target of the Charge.  

Smasher (Ex)

Benefit: Whenever the Barbarian attempts a Sunder combat maneuver or makes an attack against an unattended Object, they ignore 1 point of the Object’s -hardness] per Barbarian level they have.  

Spirit Steed (Su)

Prerequisite: Barbarian 6, Ferocious Mount rage power.   Benefit: While raging and mounted, the Barbarian’s mount gains DR/magic equal to 1/2 the Barbarian’s level. The mount’s natural weapons count as magical for the purpose of overcoming Damage Reduction.  

Spirit Totem, Lesser (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Benefit: While raging, the Barbarian is surrounded by spirit wisps that harass their foes. These spirits make one slam attack each round against a living foe that is adjacent to the Barbarian. This slam attack is made using the Barbarian’s full base attack bonus, plus the Barbarian’s Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the Barbarian’s Charisma modifier.  

Spirit Totem (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Prerequisite: Barbarian 6, lesser Spirit Totem rage power.   Benefit: While raging, the spirits that surround the Barbarian make it difficult for their enemies to see them. The spirits grant the Barbarian a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to the Barbarian (typically due to reach).  

Spirit Totem, Greater (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Prerequisite: Barbarian 10, Spirit Totem rage power.   Benefit: While raging, the spirits that surround the Barbarian become dangerous to any enemy adjacent to the Barbarian. Living enemies adjacent to the Barbarian at the start of their turn take 1d8 points of negative energy damage. In addition, the spirit wisps can now attack foes that are up to 15 feet away from the Barbarian and the slam attack deals 1d6 points of negative energy damage.  

Sprint (Ex)

Prerequisite: Barbarian 4, Swift Foot rage power.   Benefit: The Barbarian adds 1/2 their speed to the distance they can move when they Run or Charge.  

Staggering Drunk (Ex)

Benefit: While raging, a Barbarian gains a +1 Dodge Bonus to AC against attacks of opportunity for each alcoholic drink they have consumed during their rage, to a maximum of +1 per four Barbarian levels.  

Strength Stance (Ex)

Benefit: The Barbarian can summon mighty Strength. They gain a +1 Competence Bonus on Combat Maneuvers and to their CMD. These bonuses increase by 1 for every 4 levels the Barbarian has. In addition, they gain a +8 Competence Bonus on Strength checks to lift, push, bend, or break objects (this does not apply to combat maneuvers). This is a stance rage power.  

Sunder Enchantment (Su)

Prerequisite: Barbarian 8, spell Sunder rage power.   Benefit: While raging, whenever the Barbarian succeeds at a Sunder combat maneuver on a magical item, that item’s magical abilities are suppressed for 1 round, plus 1 round for every 5 points by which their Combat Maneuver Check exceeded the target’s CMD.  

Superstition (Ex)

Benefit: The Barbarian gains a +2 Competence Bonus on Saving Throws made to resist spells and spell-like abilities. This bonus increases by 1 for every 4 levels the Barbarian has. The Barbarian cannot be the willing target of any spell and must attempt Saving Throws to resist all spells, even those cast by allies.  

Swift Foot (Ex)

Benefit: The Barbarian gains a 10-foot Enhancement Bonus to their base speed. A Barbarian can select this rage power up to three times. Its effects stack.  

Taunting Stance (Ex)

Prerequisite: Barbarian 12.   Benefit: The Barbarian can leave herself open to attacks while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the Barbarian while they’re in this stance, but every attack against the Barbarian provokes an Attack of Opportunity from them, which is resolved prior to each provoking attack. This is a stance rage power.  

Terrifying Howl (Ex)

Prerequisite: Barbarian 8, Intimidating Glare rage power.   Benefit: The Barbarian unleashes a terrifying howl as a Standard Action. All enemies that have been Shaken by the Barbarian (usually through the Intimidate skill) within 30 feet must succeed at a Will Save (DC = 10 + 1/2 the Barbarian’s level + their Strength modifier) or be Panicked for 1d4+1 rounds. Once an enemy has attempted a save versus this ability (whether successful or not), it’s immune to this power for 24 hours.  

Unexpected Strike (Ex)

Prerequisite: Barbarian 8.   Benefit: The Barbarian can make an Attack of Opportunity against a foe that moves into any square threatened by the Barbarian, regardless of whether that movement would normally provoke an Attack of Opportunity. The Barbarian can use this ability only when there are no other foes in a square threatened by the Barbarian.  

Witch Hunter (Ex)

Prerequisite: Superstition rage power.   Benefit: The Barbarian gains a +1 bonus on damage rolls against creatures possessing spells or spell-like abilities. This damage bonus increases by 1 for every 4 levels the Barbarian has. In addition, if they confirm a critical hit against a creature affected by an ongoing beneficial spell effect, that effect is suppressed for 1 round (determined randomly if the creature is currently affected by more than one effect).  

World Serpent Totem (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Benefit: While raging, the Barbarian gains a +1 Insight Bonus to AC against outsiders and aberrations. This bonus increases by +1 for each world serpent rage power the Barbarian possesses, excluding this one.  

World Serpent Spirit (Su)

Prerequisite: Barbarian 6, World Serpent Totem rage power.   Benefit: While raging, the Barbarian considers their weapons to be chaotic-, evil-, good-, and lawful-aligned for the purposes of overcoming Damage Reduction. They also gain a +1 Resistance Bonus on Saving Throws against spells and effects that have an Alignment descriptor or come from an outsider or aberration. This bonus increases by +1 for each world serpent rage power the Barbarian possesses, excluding this one.  

World Serpent Totem Unity (Su)

Note: Totem rage powers grant powers related to a theme. A Barbarian cannot select from more than one group of totem rage powers; for example, a Barbarian who selects a Beast Totem rage power cannot later choose to gain any of the Dragon Totem rage powers (any rage power with “dragon totem” in its title).   Prerequisite: Barbarian 6, World Serpent Spirit rage power, World Serpent Totem rage power.   Benefit: While raging, the Barbarian doubles their fast movement bonus to land speed and cannot be knocked Prone. They also double their world serpent totem Insight Bonus to AC against attack rolls made by an outsider or aberration to confirm a critical hit against them.

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