(Combat)
A well-placed shot disarms your foe.
Prerequisites
Dexterity 13, base attack bonus +1.
Benefit
As a
Full-Round Action, you can attempt to perform a
Disarm combat maneuver with any ranged weapon at a -2 penalty. Add your
Dexterity modifier to your
CMB in place of your
Strength modifier and apply range penalties to your
Combat Maneuver Check, doubling the penalties from range increments. If your target is more than 30 feet away, you take an additional -2 penalty. If the
Disarm attempt is successful, the target also takes damage as if you had made a successful attack with that weapon. You cannot be disarmed by failing this
Disarm attempt.