You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Granted Powers
Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become
Staggered for 1 round as a melee
Touch Attack. If you touch a
Staggered living creature, that creature falls asleep for 1 round instead.
Undead creatures touched are
Staggered for a number of rounds equal to your
Wisdom modifier. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Ward Against Death (Su): At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your
Cleric level. Living creatures in this area are immune to all death effects,
Energy Drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive.
Domain Spells
1st—
Deathwatch, 2nd—
Gentle Repose, 3rd—
Speak with Dead, 4th—
Death Ward, 5th—
Slay Living, 6th—
Undeath to Death, 7th—
Destruction, 8th—
Waves of Exhaustion, 9th—
Wail of the Banshee.
Variant Domain Powers
Exorcism of Undeath (Sp): Once per day as a
Full-Round Action, you can try to end any possession spells or effects, or effects that directly exercise mental control over a creature, as long as the effect was caused by an
Undead creature. You must touch the affected creature (this requires a melee
Touch Attack if the target is neither willing nor
Helpless) and use a vial of holy water as a material component that is consumed as part of using this ability. The target must immediately attempt a new
Will Save against the original save DC of the controlling effect. If the save is successful, the possession effect immediately ends, as if the target had succeeded at its original saving throw. If the possessing force is a
Ghost or similar
Undead, it manifests adjacent to the target and is
Staggered for 1 round. This replaces the ward against death domain power of the Repose domain.
Subdomains
Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.
Ancestors
Replacement Power
The following granted power replaces the ward against death power of the Repose domain.
Speak With Dead (Su): At 8th level, as a
Standard Action, you can ask one question of a
Dead creature as if using
Speak with Dead. The
Dead creature you are questioning does not gain a Will saving throw if your alignments are different. You can use this ability for a number of times per day equal to your
Cleric level.
Replacement Domain Spells
4th—
Rest Eternal, 6th—
Geas/Quest.
Psychopomp
Psychopomps are a race of neutral
Outsiders.
Replacement Power
The following granted power replaces the ward against death ability of the Repose domain.
Spirit Touch (Su): At 6th level, as a
Swift Action, you can give your natural weapons or any weapons you wield the ghost touch weapon special ability. You can use this power a number of rounds per day equal to your
Cleric level. These rounds need not be consecutive.
Replacement Domain Spells
3rd—
Chain of Perdition, 6th—
Planar Ally (psychopomps only), 8th—
Trap the Soul.
Souls
Replacement Power
The following granted power replaces the gentle rest power of the Repose domain.
Touch the Spirit World (Su): With a touch, you can empower a weapon to affect
Incorporeal creatures. The weapon touched deals half damage to
Incorporeal creatures, or full damage if it is a magic weapon. This benefit lasts for a number of rounds equal to your
Cleric level. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
3rd—
Animate Dead, 6th—
Antilife Shell, 9th—
Trap the Soul.
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