Savage Great Cyclops
Towering nearly 40 feet tall, this monster bellows a horrid war cry as blood vessels bloom crimson in his single, rage-filled eye.
Savage Great Cyclops (CR 18)
Savage Great Cyclops Barbarian 6Huge Humanoid (Giant)
Alignment: Chaotic Evil
Initiative: +2
Senses: Low-Light Vision; Perception +23
Speed: 60 feet
Space: 15 feet
Defense
Armor Class: 25, touch 8, flat-footed 23 (+4 armor, +2 Dex, +13 natural, -2 rage, -2 size)Hit Points: 368 (23 HD; 17d8+6d12+253)
Saving Throws: Fort +21, Ref +11, Will +19
improved uncanny dodge, trap sense +2
Offense
Melee: mwk Huge greatclub +35/+30/+25/+20 (3d8+25), gore +33 (1d8+8) or gore +33 (1d8+17), 2 slams +33 (2d6+17)Reach: 15 feet
Ranged: rock +18 (2d6+19)
Special Attacks: Powerful Charge (gore, 4d8+24), rage (23 rounds/day), rage powers (knockback, night vision, quick reflexes), Rock Throwing (120 ft.)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
44 (+17) | 15 (+2) | 33 (+11) | 6 (-2) | 16 (+3) | 8 (-1) |
CMB +37
CMD 47
Feats: Awesome Blow, Cleave, Critical Focus, Diehard, Endurance, Powerful Maneuvers, Iron Will, Lightning Reflexes, Staggering Critical, Vital Strike, Weapon Focus (Greatclub)
Skills: Climb +23, Intimidate +14, Perception +23
Languages:
Special Qualities: fast movement, flash of brutality
Special Abilities
Flash of Brutality (Su)
Once per day as a swift action, a great cyclops can gain a burst of savage inspiration. When it does, it doubles the threat range of all attacks using weapons, natural attacks, and rock attacks it makes until the start of its next turn. Furthermore, once per day when the great cyclops reaches 0 or fewer hit points and is conscious because of its Diehard feat, this ability recharges, allowing the great cyclops to use the ability a second time that day.Ecology
Environment: Any Temperate or TropicalOrganization: solitary
Treasure: standard (masterwork greatclub, hide armor, other treasure)
In the jungles of the south, great cyclopes roam. Some brutes are especially dangerous, raining down furious blows with their huge greatclubs, and stunning and smashing foes in a blood-red rage.
The roaring cries of savage great cyclopes can be heard echoing through the jungles as a warning for all other creatures to flee before its wrath.
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