Sea Dragon, Ancient
The long, undulating body of this serpentine dragon rolls and bends with scales the color of the ocean's waves.
Sea Dragon, Ancient (CR 17)
Gargantuan Dragon (Water)Alignment: Chaotic Good
Initiative: +3
Senses: Dragon Senses; Perception +37
Aura: frightful presence (300 feet, DC 28)
Speed: 40 feet, Fly 250 feet (clumsy), Swim 100 feet
Space: 20 feet
Defense
Armor Class: 37, touch 5, flat-footed 37 (-1 Dex, +32 natural, -4 size)Hit Points: 310 (23d12+161)
Saving Throws: Fort +22, Ref +14, Will +20
Damage Reduction: 15/magic
Immunity: electricity, paralysis, sleep
Spell Resistance: 28
Offense
Melee: bite +32 (4d6+18), 2 claws +32 (2d8+12), gore +32 (2d8+18), tail slap +29 (2d8+18)Reach: 15 feet (20 feet with bite and gore)
Special Attacks: Breath Weapon (60-ft. cone, 20d6 fire damage, DC 28), crush (DC 28, 4d6+18), tail sweep (DC 28, 2d6+18), torrent breath
Spell-Like Abilities (CL 23rd; Concentration +30):
- At Will- Call Lightning (DC 20), Control Water, Create Water, Hydraulic Push*, Water Walk
Spells Known (CL 15th; Concentration +22):
- 7th (5/day) - Insanity (DC 24), Plane Shift (DC 24)
- 6th (7/day) - Chain Lightning (DC 23), Forceful Hand, Freezing Sphere (DC 23)
- 5th (7/day) - Cone of Cold (DC 22), Dream, Mind Fog (DC 22), Persistent Image (DC 22)
- 4th (7/day) - Black Tentacles, Confusion (DC 21), Geas, Lesser (DC 21), Rainbow Pattern (DC 21)
- 3rd (8/day) - Haste, Hold Person (DC 20), Lightning Bolt (DC 20), Sleet Storm
- 2nd (8/day) - Gust Of Wind (DC 19), Mirror Image, Obscure Object, Scare (DC 19), See Invisibility
- 1st (8/day) - Charm Person (DC 18), Chill Touch, Color Spray (DC 18), Expeditious Retreat, Sleep
- 0 (at will) - Acid Splash, Daze (DC 17), Detect Magic, Ghost Sound, Mage Hand, Message, Ray of Frost, Read Magic, Resistance
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
35 (+12) | 8 (-1) | 25 (+7) | 24 (+7) | 25 (+7) | 24 (+7) |
CMB +39
CMD 48 (52 vs. Trip)
Feats: Alertness, Fly-by Attack, Great Fortitude, Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Snatch, Weapon Focus (bite, claws, gore)
Skills: Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana, geography, history, nature) +33, Perception +37, Sense Motive +37, Stealth +13, Survival +33, Swim +46
Languages: Aquan, Auran, Celestial, Common, Draconic, Elven, Gnome, Sylvan
Special Qualities: Change Shape, sea strider, unfettered swimmer, Water Breathing
Special Abilities
Change Shape (Su)
A young or older sea dragon can assume any humanoid form three times per day as if using polymorph.Sea Strider (Su)
Three times per day as a standard action, an old or older sea dragon can move from one body of water to another as if using the teleport spell (self only).Tidal Wave (Su)
Once per day, a great wyrm sea dragon can create a tidal wave. This ability is the same as the bronze dragon's ability of the same name (Bestiary 104).Torrent Breath (Su)
Instead of a cone of super-heated steam, a very young or older sea dragon can breathe a line of pressurized water twice the length of the sea dragon's cone breath weapon. This line deals bludgeoning damage.Unfettered Swimmer (Su)
A juvenile sea dragon gains a 10-foot bonus to its swim speed. The sea dragon's swim speed continues to increase by an additional 10 feet every two age categories. Furthermore, while swimming, the sea dragon is treated as if under the effects of the spell freedom of movement.Ecology
Environment: Any AquaticOrganization: solitary
Treasure: triple
Infused with the power of waves and storms, sea dragons- or jiaolungs, as they are known in many lands-are draconic protectors of oceans and their creatures.
Possessing tempestuous natures, sea dragons wander widely, sometimes claiming thousands of miles of ocean and coastlines as their protectorates.