Second Chance

(Combat)
Quick reflexes turn missed strikes into second chances.
 

Prerequisites

Intelligence 13, base attack bonus +6.
 

Benefit

When making a Full Attack, if you miss on your first attack, you can forgo making any other attacks for the rest of your turn to reroll that attack at your highest base attack bonus.
 

Combat Trick

If you have a Stamina pool, the following Combat Trick may be used with this feat.
  You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 Stamina point in your stamina pool. After you use Second Chance, you can spend 5 Stamina points to still make an attack at your second-highest attack bonus after rerolling your first attack.
 

Required For