Seugathi
This worm-like monster has a hideous face of eyes and hooked jaws. It wields a wand and a sword in its twin tentacle tails.
Seugathi (CR 6)
Large AberrationAlignment: Chaotic Evil
Initiative: +9
Senses: Darkvision 120 feet, Detect Thoughts, Tremorsense 30 feet; Perception +15
Aura: madness (30 feet)
Speed: 30 feet
Space: 10 feet
Defense
Armor Class: 19, touch 14, flat-footed 14 (+4 armor, +5 Dex, +1 natural, -1 size)Hit Points: 67 (9d8+27) Fast Healing 5
Saving Throws: Fort +6, Ref +8, Will +9
Damage Reduction: 10/slashing or piercing
Immunity: mind-affecting effects, poison
Spell Resistance: 17
Offense
Melee: mwk short sword +11/+6 (1d8+3/19-20), bite +5 (1d8+1 plus poison)Reach: 10 feet
Special Attacks: confusion command
Spell-Like Abilities (CL 6th; Concentration +10):
- Constant- Mage Armor
- At Will- Detect Thoughts (DC 16), Levitate
- 3/day- Confusion (DC 18), Dispel Magic, Suggestion (DC 17)
- 1/day- Mind Fog (DC 19), Phantasmal Killer (DC 18)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 17 (+3) | 14 (+2) | 17 (+3) | 19 (+4) |
CMB +10
CMD 25 (can't be tripped)
Feats: Ability Focus (aura of madness), Combat Casting, Combat Reflexes, Improved Initiative, Weapon Finesse
Skills: Escape Artist +17, Knowledge (religion) +14, Perception +15, Sense Motive +12, Stealth +13, Use Magic Device +16
Languages: Aklo, Undercommon; telepathy 100 ft.
Special Qualities: item use
Special Abilities
Aura of Madness (Su)
Any sane being within 30 feet of a conscious seugathi must make a DC 20 Will save each round or become confused for 1 round. A creature that fails 5 saves in a row becomes permanently insane, as per the insanity spell. A seugathi can suppress or activate this aura as a free action. This is a mind-affecting effect. The save DC is Charisma-based.Confusion Command (Su)
As an immediate action, a seugathi can issue a telepathic command to a confused creature within 30 feet. This allows the seugathi to pick a result from the confusion behavior table, rather than the confused creature rolling randomly for its actions that round.Item Use (Ex)
A seugathi can utilize spell trigger devices as if it were a spellcaster of the appropriate class. As a free action by touch, it can identify all spell trigger properties an item has. Use Magic Device is a class skill for seugathis.Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 17
- Frequency: 1/round for 6 rounds
- Track: Moderate Wisdom
- Initial Effect: deafened
- Saves: 2 consecutive saves
Deafness persists until the wisdom poison track returns to healthy. .
Ecology
Environment: Any UndergroundOrganization: single, pair, or expedition (3-8)
Treasure: double (masterwork short sword, wand of magic missile [CL 5th, 1d20+30 charges])
Seugathi are spawned by the hundreds by a single neothelid that has performed rituals to impregnate itself. As part of the strange process of being spawned in such rituals, the seugathi assimilates an extensive list of missions from its parent-once the seugathi completes these missions, it perishes.
No single seugathi knows the purpose of these commands, but they trust that their neothelid masters have a reason for sending them on these diverse and usually cruel missions. A seugathi is 14 feet long and weighs 650 pounds.