Sickening Critical

(Critical, Combat)
Your critical hits cause opponents to become sickened.
 

Prerequisites

Critical Focus, base attack bonus +11.
 

Benefit

Whenever you score a critical hit, your opponent becomes Sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's duration.
 

Special

You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery.
 

Combat Trick

If you have a Stamina pool, the following Combat Trick may be used with this feat.
  When you threaten a critical hit using this feat, before rolling the confirmation roll, you can spend 5 Stamina points. If you do and the critical hit is confirmed, the foe is Nauseated for 1d4+1 rounds unless it succeeds at a Fortitude Save with a DC equal to 10 + your base attack bonus, which reduces the effect to the normal Sickened condition.
 

Required For


 

Contents


Powered by World Anvil