(General)
You can transform a 1st-level spell into a hex.
Prerequisites
Major hex class feature.
Benefit
Select one 1st-level spell in the class that grants you the major hex class feature. You can learn that spell as a hex, and can use that hex three times per day. This is a spell-like ability. You use your class level in the major-hex-granting class as your caster level for the
Spell Hex. The
Spell Hex uses your hex DC instead of its original spell DC. If the spell is a touch spell and you miss the creature, you cannot target the creature with that
Spell Hex again for 24 hours. If the spell allows a saving throw to negate or take a partial effect from the spell, and the target succeeds at that saving throw, it cannot be affected by the
Spell Hex for 24 hours, even if it is in the area of the
Spell Hex.