(Combat)
Your fast fingers allow you to deftly deposit an item on someone else.
Prerequisites
Sleight of Hand 5 ranks.
Benefit
As a
Standard Action, you can attempt a DC 20
Sleight of Hand check to plant a small
Object on a creature. The target is entitled to a
Perception check opposed by your
Sleight of Hand check to notice you planting the item. This does not force the creature to wear, wield, or otherwise use the item; you simply plant it on the creature's person. The DC increases to 30 if the target is not wearing clothing, armor, tack and harness (if an animal or similar creature), or some other equivalent accoutrements in which you can hide the item. In combat, you must succeed at a
Steal combat maneuver in order to plant an item on a creature while attempting a
Sleight of Hand check opposed by the target's
Perception check to do so without the target noticing. You are automatically unnoticed if you succeed and have the Greater
Steal feat. If you
Steal an
Object with a successful
Sleight of Hand check or
Steal Combat Maneuver Check, you can use this feat as a
Swift Action to plant it on another creature within reach before the end of your turn.
Special
If you have
Walking Sleight, you can take either or both of your actions with
Swipe And Stash at any point during your movement in the same round, moving both before and after both snatching and planting the
Object if you wish to do so and have enough movement.