Tentacled Horror

Four tentacles emerge from the torso of this massive misshapen creature. Above these are a tooth-encrusted maw and a glaring red eye. At the top of the creature is a glistening black horn.
 

Tentacled Horror (CR 10)

Huge Aberration
Alignment: Chaotic Evil
Initiative: +0
Senses: Darkvision 60 feet, Tremorsense 30 feet; Perception +21
Aura: insanity (sight, DC 23)
  Speed: 30 feet
Space: 15 feet
 

Defense

Armor Class: 22, touch 8, flat-footed 22 (+14 natural, -2 size)
Hit Points: 142 (15d8+75) Regeneration 5 (cold or fire)
Saving Throws: Fort +10, Ref +7, Will +14
horn
Energy Resistance: acid 10
Spell Resistance: 21
 

Offense

Melee: 4 tentacles +16 (1d8+7/19-20 plus Grab), bite +16 (3d6+7)
Reach: 15 feet
  Special Attacks: Constrict (1d8+7)
 

Statistics

StrDexConIntWisCha
24 (+7) 10 (+0) 21 (+5) 14 (+2) 16 (+3) 18 (+4)
Base Attack Bonus: +11
CMB +20 (+24 Grapple)
CMD 30 (can't be tripped)
  Feats: Ability Focus (aura of Insanity), Blind-Fight, Cleave, Critical Focus, Improved Critical (Tentacle), Iron Will, Lightning Reflexes
  Skills: Bluff +19, Intimidate +22, Knowledge (arcana) +20, Knowledge (dungeoneering) +17, Perception +21, Sense Motive +18
  Languages: Aklo, Goblin, Undercommon
 

Special Abilities

Aura of Insanity (Su)

Creatures with less than 6 HD that view a tentacled horror must make a DC 23 Will save or be affected as if by an insanity spell (caster level 12th). Creatures of 2 HD or less are not only driven mad but are also compelled to worship the tentacled horror as a god (as if affected by a charm person spell, caster level 12th). Only a restoration, greater restoration, miracle, or wish spell can restore the mind of one driven insane by a tentacled horror. The save DC is Charisma-based and includes +2 for its Ability Focus feat.

Horn (Su)

The source of a tentacled horror's power is its horn. If a tentacled horror's horn is removed, it loses its regeneration ability and suffers a -6 penalty to Strength and Constitution until the horn is reattached. The horn is AC 20, hardness 10, and has 20 hit points. A tentacled horror's horn cannot be removed unless it is helpless. It takes a successful DC 40 Strength or 10 points of damage to the horn to remove a tentacled horror's horn.
 

Ecology

Environment: Underground
Organization: solitary
Treasure: standard

  Ancient and evil, a tentacled horror is a monstrosity from the unknown depths of the earth. This monster is most often found inhabiting dungeons or ruins far from the reaches of civilization. Tentacled horrors are egotistical and lazy creatures, and put themselves above all others they encounter. Often, a tentacled horror that finds its way into a subterranean society will attempt to set itself up as a god. Lesser creatures such as goblins often accept this false god and bring it sacrifices of living victims. Once ensconced as ruler-deity, a tentacled horror is content to remain in one place to be cared for by its subjects. A tentacled horror that has been in power for some time will be surrounded by a pool of its own slime and the scattered bones of its victims.
  Exuding a foul oily slime wherever it goes, a tentacled horror has a powerful humanoid torso that ends in a thick slug-like foot. Sprouting from the torso are four whip-like tentacles tipped in cruel barbs. Most horrifying of all, however, is the face. A tentacled horror has a shapeless head with a single, huge, unblinking eye. The mouth of a tentacled horror is a yawning chasm of sharp teeth eager to sink into living flesh. Above the eye is a glistening black 2-foot long horn—the very source of the tentacled horror's power.
  A tentacled horror attacks first with its tentacles, ripping and tearing at its opponent with the sharp barbs at the tip. Any grappled opponent is immediately bitten.
  Copyright Notice Author Erica Balsley.

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