Tentacle (Su)
Benefit
The
Alchemist gains a prehensile, arm-length tentacle on their body. The tentacle is fully under their control and cannot be concealed except with magic or bulky clothing. The tentacle does not give the
Alchemist any extra attacks or actions per round, though they can use it to make a tentacle attack (1d4 damage for a Medium
Alchemist, 1d3 damage for a Small one) with the
Grab ability. The tentacle can manipulate or hold items as well as the
Alchemist’s original arms can (for example, allowing them to use one hand to wield a weapon, the tentacle to hold a potion, and the third hand to throw a bomb). Unlike an arm, the tentacle has no
Magic Item Slots.
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