Trick Spell

(Metamagic)
The vengeful nature of your goddess flows through your magic, turning your enemies against themselves.
 

Prerequisites

Ability to cast 1st-level spells, chaotic neutral alignment, worshiper of Calistria.
 

Benefit

Only enchantment spells that affect a single target and can be negated with a successful Will Save can be trick spells. If the target fails its Will Save against a Trick Spell, in addition to the spell's normal effects, the target also clumsily hinders itself. Immediately attempt a special Combat Maneuver Check (1d20 + your caster level + your Charisma bonus) to perform a Dirty Trick combat maneuver against the target. Any feats you have that apply to Dirty Trick maneuvers (such as Greater Dirty Trick) also apply to this check. A Trick Spell takes up a spell slot 1 level higher than the spell's actual level.
 

Required For