Uggoth

This hideous humanoid creature has the lower torso of an octopus and the upper torso of a human. Two long tentacles protrude from each side of the creature's body, just beneath its arms. Its head, while vaguely human, is hairless and features an elongated skull.
 

Uggoth (CR 8)

Medium Aberration
Alignment: Chaotic Evil
Initiative: +6
Senses: Darkvision 60 feet, Detect Thoughts; Perception +16
  Speed: 30 feet, Swim 30 feet
Space: 5 feet
 

Defense

Armor Class: 22, touch 13, flat-footed 19 (+2 Dex, +1 dodge, +9 natural)
Hit Points: 67 (9d8+27)
Saving Throws: Fort +6, Ref +7, Will +12
spell reflection
Damage Reduction: 10/cold iron
Spell Resistance: 19
 

Offense

Melee: 2 claws +10 (1d4+4), 4 tentacles +10 (1d6+4 plus Grab)
Reach: 5 feet
  Special Attacks: mind thrust
  Spell-Like Abilities (CL 12th):

Statistics

StrDexConIntWisCha
19 (+4) 15 (+2) 17 (+3) 19 (+4) 19 (+4) 21 (+5)
Base Attack Bonus: +6
CMB +10 (+14 Grapple)
CMD 23
  Feats: Combat Casting, Dodge, Improved Initiative, Iron Will, Lightning Reflexes
  Skills: Bluff +14, Diplomacy +14, Intimidate +17, Knowledge (any one) +13, Knowledge (arcana) +16, Perception +16, Sense Motive +13, Spellcraft +12, Swim +12, Use Magical Device +9
  Languages: Aquan, Common, Draconic, Undercommon
  Special Qualities: Water Breathing

 

Special Abilities

Mind Thrust (Su)

Three times per day, a uggoth can unleash a blast of mental energy at a single target within 40 feet. The blast deals 8d6 points of damage to a single target if it fails a DC 24 Will save. This is a mind-affecting effect. The save DC is Charisma-based.

Spell Reflection (Su)

Any spell that fails to overcome a uggoth's spell resistance is reflected back on the caster who becomes the target of the spell. Area spells still affect the area around the uggoth, but the portion that would affect it is reflected back on the caster.

Tentacles (Ex)

A uggoth's tentacles are always primary attacks for the creature.
 

Ecology

Environment: Any Underground
Organization: solitary or gang (2-4)
Treasure: standard

  Uggoths are subterranean creatures once bent on destruction and expanding their own realm from the underworld to the surface world. Legends say the uggoth race was formed when a band of ancient humans offended their gods and were forever cursed. Scholars cannot verify or disprove this origin myth.
  Uggoths dwell in great underground cities, most of which are built and maintained by slave labor. Once an ambitious race with desires to rule both underground and aboveground, uggoths now spend most of their time lounging in their homes or in public places within the uggoth cities partaking of various dream-inducing narcotics. They are still very active in trade, usually trading with other evil-aligned subterranean races. In exchange for various foods, manufactured weapons, and spices, the uggoth receive slaves, exotic herbs, and the like.
  Uggoths stand between 6 and 7 feet tall and weigh 160 to 180 pounds. Their humanoid flesh is dark amber and leathery to the touch. Their lower torsos are even darker amber fading to black near the tips of the tentacles. Uggoths live for 150 years typically.
  A uggoth attack with its mind thrust attack in an effort to dispatch its enemies as quickly and efficiently as possible. Creatures that survive are attacked with various spell-like abilities and slashed or grabbed by the creature's tentacles. Opponents that are killed are usually devoured on the spot or carried back to the uggoth's dwelling and eaten later or fed to the young. Opponents that show promise as slaves are captured instead of killed. Potential slaves are carted back to the uggoth's city and placed in a public slave pen where they are eventually sold to the highest bidder. Occasionally the city's overseer allows the uggoth to keep captured slaves.

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