Wealth

Money has importance in many aspects of a person's life, and it is no different in D&D. While most player characters quickly move well beyond the standard concept of wealth that most NPCs experience, it's still valuable to understand their perspective, particularly as much of a player's gold will be used to purchase goods and services from NPCs. This article will cover some of the broader concepts of just what a gold is worth, and how much of it one might expect to spend on various activities.  

Earning Income

Most everyone, whether it be adventurers, craftsmen, artisans, or nobility, needs a steady source of gold to live. Player characters typically receive this in the form of loot obtained through adventuring or payment for services rendered in such acts, but they can also earn it the same way most NPCs do: through a job. Profession, Craft, Artistry, and Perform all have built in rules for earning income, typically performed when a character is given Downtime. NPCs follow a similar set of rules for their day-to-day labor, and typical earnings for different types of NPCs can be found in the following tables:  

Profession Laborers

bookkeepers, cooks, farmers, herbalists, hunters, scribes, etc.
NPC Class LevelPer Day RatePer Cycle Rate
110 gp50 gp
211 gp55 gp
312 gp60 gp
413 gp65 gp
514 gp70 gp
616 gp80 gp
718 gp90 gp
820 gp100 gp
922 gp110 gp
1024 gp120 gp

Crafting Laborers

smiths, alchemists, gemcutters, carpenters, leatherworkers, etc.
NPC Class LevelPer Day RatePer Cycle Rate
110 gp50 gp
212 gp60 gp
314 gp70 gp
416 gp80 gp
518 gp90 gp
620 gp100 gp
722 gp110 gp
824 gp120 gp
926 gp130 gp
1030 gp150 gp
1135 gp175 gp
1240 gp200 gp
1345 gp225 gp
1450 gp250 gp

Fighting Mercenaries

Soldiers, guards, men-at-arms, mercenaries, etc.
NPC Class LevelPer Day RatePer Cycle Rate
15 gp25 gp
27 gp35 gp
310 gp50 gp
415 gp75 gp
520 gp100 gp
640 gp200 gp
780 gp400 gp
8120 gp600 gp
9160 gp800 gp
10200 gp1,000 gp
*Fighting mercenaries may charge more for work in hazardous conditions.
  Unskilled laborers (those without NPC classes or without points in any marketable skills) earn an average of 2 gp per day of labor.  

Cost of Living

The cost of living varies greatly by how conservatively one lives, but will be divided here into five categories: Destitute, Poor, Average, Wealthy, and Extravagant. Player characters must choose what form of lifestyle they lead, and are subject to the benefits and cost of their choice. As with anyone, this choice is not permanent, and can be changed as the availability of gold and willingness to spend it changes. The cost of each lifestyle is the amount that must be paid by a player character monthly to maintain it.  

Destitute (0 gp/month)

A destitute person is homeless and lives in the wilderness or on the streets. A destitute player character must track every exchange of gold, and may need to resort to Survival checks or theft to feed themselves. A destitute player is limited in their Downtime activities as much of their time is spent on their base needs, and such a lifestyle typically has a negative impact on a character's well-being, imposing a -1 penalty on all Saving Throws while in this state.  

Poor (30 gp/month)

A character living a poor lifestyle lives in common rooms of taverns, with their parents, or in some other communal situation. This is the lifestyle of most untrained laborers and commoners. Player characters living poor lifestyles need not track purchases of meals or other living expenses that cost 1 gp or less. Such a minimalist lifestyle carries with it a negative impact on a character's well-being, imposing a -1 penalty on all Saving Throws while in this state.  

Average (100 gp/month)

An average lifestyle means living in your own apartment, small house, or similar location. This is the lifestyle of most trained or skilled laborers, guards, and men-at-arms. A player character living an average lifestyle can secure common non-magical items worth 10 gp or less from their home in 1d10 minutes, and need not track purchases of common meals or other living expenses that cost 10 gp or less. An average lifestyle has no positive or negative impacts on a character choosing to live in this way.  

Wealthy (1,000 gp/month)

Wealthy characters have a sizable home or a nice suite of rooms in a fine inn. They can secure any common non-magical item worth 50 gp or less from their belongings in his home in 1d10 minutes, and need only track purchases of meals or living expenses in excess of 100 gp. Such a well cared for and pampered lifestyle inevitably has a marked effect on a character's health and well-being, providing a +1 Circumstance Bonus on all Saving Throws while living in this state.  

Extravagant (10,000 gp/month)

A character living an extravagant lifestyle lives in a mansion, castle, or other extravagant home. They might even own the building in question. This is the lifestyle of most aristocrats. They can secure any non-magical item worth 250 gp or less from their belongings in their home in 1d10 minutes. They need only track purchases of meals or other living expenses in excess of 1,000 gp. Such a well cared for and pampered lifestyle inevitably has a marked effect on a character's health and well-being, providing a +1 Circumstance Bonus on all Saving Throws while living in this state. Additionally, such a lifestyle inevitably leads to a character rubbing elbows with other rich and powerful individuals: A character living an extravagant lifestyle gains one associate point (see Past Associates) for each month they live this way (to a maximum of the character's level + their Charisma modifier).

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