White Dragon, Great Wyrm

This dragon's scales are a frosty white. Its head is crowned with slender horns, with a thin membrane stretched between them.
 

White Dragon, Great Wyrm (CR 18)

Gargantuan Dragon (Cold)
Alignment: Chaotic Evil
Initiative: +3
Senses: Dragon Senses, snow vision; Perception +37
Aura: cold (10 feet, 2d6 cold damage), frightful presence (360 feet, DC 26)
  Speed: 30 feet, Burrow 30 feet, Fly 250 feet (clumsy), Swim 60 feet
Space: 20 feet
 

Defense

Armor Class: 40, touch 5, flat-footed 40 (-1 Dex, +35 natural, -4 size)
Hit Points: 362 (25d12+200)
Saving Throws: Fort +22, Ref +15, Will +19
Damage Reduction: 20/magic
Immunity: cold, paralysis, sleep
Spell Resistance: 29
Weaknesses: Vulnerability to fire
 

Offense

Melee: bite +35 (4d6+19/19-20), 2 claws +34 (2d8+13), 2 wings +29 (2d6+6), tail slap +29 (2d8+19)
Reach: 15 feet (20 feet with bite)
  Special Attacks: Breath Weapon (60-ft. cone, DC 30, 24d4 cold), crush (Medium creatures, DC 30, 4d6+19), freezing fog (3/day, DC 20), ice tomb (1/day, DC 23), tail sweep (Small creatures, DC 30, 2d6+19)
  Spell-Like Abilities (CL 25th; Concentration +29):

Statistics

StrDexConIntWisCha
37 (+13) 8 (-1) 27 (+8) 18 (+4) 21 (+5) 18 (+4)
Base Attack Bonus: +25
CMB +42 (+46 Sunder)
CMD 51 (55 vs. Sunder, 55 vs. Trip)
  Feats: Alertness, Fly-by Attack, Greater Sunder, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Powerful Maneuvers, Improved Vital Strike, Lightning Reflexes, Vital Strike, Weapon Focus (bite), Wingover
  Skills: Fly +13, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Perception +37, Sense Motive +37, Spellcraft +32, Stealth +15, Survival +33, Swim +43
  • Racial Modifiers: +8 Swim
Languages: Common, Draconic, Dwarven, Giant, Orc
  Special Qualities: icewalking, ice shape

 

Special Abilities

Blizzard (Su)

An ancient white dragon can use its breath weapon to create a blizzard in the area around it as a standard action. This creates heavy snow conditions in a 50-foot radius for 1 minute, centered on the dragon. This snow slows movement (4 squares of movement per square entered) and limits vision as fog does.

Freezing Fog ()

An old white dragon can use this ability three times per day. It is similar to an acid fog spell but deals cold damage instead of acid damage. It also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. This ability is the equivalent of a 6th-level spell.

Ice Shape (Su)

A young white dragon can shape ice and snow at will. This ability functions as stone shape, but only targeting ice and snow, not stone. A white dragon's caster level for this effect is equal to its Hit Dice.

Ice Tomb ()

A great wyrm can, as a standard action, cause a creature to sink into ice. This works as imprisonment, but only while the target is touching an icy surface. A white dragon can use this ability once per day (CL equals dragon's HD). Targets entombed by this ability can be freed by casting freedom or by physically freeing the creature from the ice (Hardness 0, 360 hit points). The save DC is Charisma-based.

Icewalking (Ex)

This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. The dragon can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Snow Vision (Ex)

A very young white dragon learns to see perfectly well in snowy conditions. A white dragon does not suffer any penalties to Perception checks while in snow.
 

Ecology

Environment: Cold Mountains
Organization: solitary
Treasure: triple

  Although most consider it to be the weakest and most feral of the chromatic dragons, the white dragon makes up for its lack of cunning with sheer ferocity.
  White dragons dwell on remote, frozen mountaintops and in arctic lowlands, making their home in glittering caves full of ice and snow. They prefer their meals completely frozen.

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