Zombie Lord

Gore stains this creature's tattered clothes, grimly appropriate garments for the rotting corpse inside.
 

Zombie Lord (CR 3)

Human monk 3
Medium Undead
Alignment: Lawful Evil
Initiative: +3
Senses: Darkvision 60 feet; Perception +10
  Speed: 40 feet
Space: 5 feet
 

Defense

Armor Class: 18, touch 16, flat-footed 14 (+3 Dex, +1 dodge, +2 Wis, +2 natural)
Hit Points: 30 (5d8+8)
Saving Throws: Fort +3, Ref +6, Will +8; +2 vs. enchantments
Evasion Channel Resistance +4
Damage Reduction: 5/slashing
Immunity: undead traits
 

Offense

Melee: unarmed strike +6 (1d6+3) or flurry of blows +5/+5 (1d6+3)
Reach: 5 feet
  Special Attacks: flurry of blows, stunning fist (3/day, DC 13)
 

Statistics

StrDexConIntWisCha
17 (+3) 16 (+3) - 12 (+1) 15 (+2) 10 (+0)
Base Attack Bonus: +3
CMB +7
CMD 22
  Feats: Combat Reflexes, Deflect Arrows, Dodge, Improved Unarmed Strike, Nimble Moves, Step Up, Stunning Fist, Toughness
  Skills: Acrobatics +11, Climb +11, Intimidate +8, Knowledge (religion) +6, Perception +10, Sense Motive +8, Stealth +11
  Languages: Abyssal, Common
  Special Qualities: fast movement, maneuver training

 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: solitary, pair, or cult (3-6)
Treasure: NPC gear

  Zombie lords are the fleshy counterparts of skeletal champions-intelligent, cunning, and envious of creatures whose bodies aren't rotting away. Despite their decaying flesh, they are not slow like common zombies, and can easily pursue fleeing prey. Zombie lords are more powerful than common zombies and retain their class levels.
  CREATING A ZOMBIE LORD
  "Zombie lord" is an acquired template that can be added to any corporeal creature (other than undead) that has a minimum Intelligence of 3. This corporeal creature is referred to hereafter as the base creature.
  CR: A zombie lord's CR is 1 higher than that of a normal zombie with the same Hit Dice, plus the normal CR increase for class levels (if any).
  Type: The creature's type becomes undead. It keeps subtypes except for alignment subtypes and subtypes that indicate kind.
  Alignment: Any evil.
  Armor Class: Natural armor as per zombie (Pathfinder RPG Bestiary 288).
  Hit Dice: Change all of the creature's racial Hit Dice to d8s, then add 2 racial Hit Dice to this total (creatures without racial HD gain 2 undead HD). Hit Dice from class levels are unchanged.
  Saving Throws: Base save bonuses for racial Hit Dice are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.
  Defensive Abilities: A zombie lord gains DR 5/slashing and channel resistance +4, in addition to undead traits.
  Speed: As zombie (Bestiary 288).
  Attacks: As zombie (Bestiary 289).
  Abilities: Str +2, Dex +2. As an undead, it has no Constitution score.
  BAB: A zombie lord's BAB for its racial HD is equal to 3/4 its HD.
  Skills: A zombie lord gains skill ranks per racial Hit Die equal to 4 + its Int modifier (class skills as the undead type). Skills gained from class levels remain unchanged.
  Feats: A zombie lord gains Toughness as a bonus feat.
  Special Qualities: Unlike a common zombie, a zombie lord does not gain the staggered special quality.

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