Traits
Character traits are abilities that are not tied to your character’s race or class. They can enhance your character’s skills, racial abilities, class abilities, or other statistics, enabling you to further customize them. At its core, a character trait is approximately equal in power to half a feat, so two character traits are roughly equivalent to a bonus feat.
A character trait isn’t just another kind of power you can add on to your character—it’s a way to quantify (and encourage) building a character background that fits into the campaign world. Think of character traits as “story seeds” for your background; after you pick your two traits, you’ll have a point of inspiration from which to build your character’s personality and history. Alternatively, if you’ve already got a background in your head or written down for your character, you can view picking traits as a way to quantify that background, just as picking race and class and ability scores quantifies other strengths and weaknesses.
Many traits grant a new type of bonus: a “trait” bonus. Trait bonuses do not stack—they’re intended to give player characters a slight edge, not a secret backdoor way to focus all of a character’s traits on one type of bonus and thus gain an unseemly advantage.
Gaining Traits
When you create your character for a campaign, you gain two traits. These two traits must come from different categories: you can have no more than one trait per category. You can gain additional traits with the Additional Traits feat.Custom Traits
If you have a specific trait (or idea for a trait) in mind that is not currently listed here, talk to the DM for approval to use it, and it may well get added to the list! Custom traits may need some tweaking to maintain balance, or to fit within the game world, but all ideas are welcome.Types of Traits
There are eight types of character traits to choose from:- Basic: Basic traits are broken down into four categories: Combat, Faith, Magic, and Social. Combat traits focus on martial and physical aspects of your character’s background. Faith traits focus on his religious and philosophical leanings. Magic traits focus on any magical events or training he may have had in his past. And Social traits focus on your character’s social class or upbringing.
- Combat: Combat traits are associated with combat, battle, and physical prowess; they give characters minor bonuses in battle and represent conflicts and physical struggles in the character’s backstory.
- Equipment: Many adventurers come to rely on certain gear to the extent that the equipment and the adventurer each become something more when the other is present. The symbiosis between adventurers and their gear is varied and complex. Below are several traits and feats that help characters make the most of their equipment or use their equipment to make the most of their skills.
- Faith: Faith traits indicate that your character has an established faith in a specific deity; you need not be a member of a class that can wield divine magic to pick a religion trait, but you do have to have a patron deity and have some amount of religion in your background to justify this trait. Unlike the other categories of traits, religion traits can go away if you abandon your religion, as detailed below under Restrictions on Trait Selection.
- Magic: Magic traits are associated with magic, and focus on spellcasting and manipulating magic. You need not be a spellcaster to take a Magic Trait (although several of these traits aren’t as useful to non-spellcasters). Magic Traits can represent a character’s early exposure to magical effects or childhood studies of magic.
- Regional: Regional traits are keyed to specific regions, be they large (such as a nation or geographic region) or small (such as a city or a specific mountain). In order to select a regional trait, your PC must have spent at least a year living in that region. At 1st level, you can only select one regional trait (typically the one tied to your character’s place of birth or homeland), despite the number of regions you might wish to write into your character’s background.
- Social: Social Traits are a sort of catch-all category; these traits reflect the social upbringing of your character, your background with high society or lack thereof, and your history with parents, siblings, friends, competitors, and enemies.
- Racial: Racial traits are keyed to specific races or ethnicities, which your character must belong to in order to select the trait. If your race or ethnicity changes at some later point (perhaps as a result of polymorph magic or a reincarnation spell), the benefits gained by your race trait persist—only if your mind and memories change as well do you lose the benefits of a race trait.
Basic Traits
A Sure Thing
Adventurous Explorer
Aid Allies
Alluring
Animal Friend
Arcane Student
Artistic Dilettante
Attuned to the Ancestors
Auspicious Tattoo
Backstabber
Bad Reputation
Battlefield Caster
Beneficient Touch
Blade Bravado
Born to the Water
Broken Mind
Adventurous Explorer
Aid Allies
Alluring
Animal Friend
Arcane Student
Artistic Dilettante
Attuned to the Ancestors
Auspicious Tattoo
Backstabber
Bad Reputation
Battlefield Caster
Beneficient Touch
Blade Bravado
Born to the Water
Broken Mind
Call for Help
Captain's Blade
Comparative Religion
Devil's Mark
Elemental Endowment
Ever Home
Expert Duelist
Fanatic
Fashionable
Fortified
Glib Barrister
Goldfinger
Greasy Palm
Hunter's Eye
I Know a Guy
Impressive Presence
Captain's Blade
Comparative Religion
Devil's Mark
Elemental Endowment
Ever Home
Expert Duelist
Fanatic
Fashionable
Fortified
Glib Barrister
Goldfinger
Greasy Palm
Hunter's Eye
I Know a Guy
Impressive Presence
Indomitable
Insider Knowledge
Loyalty
Market Rat
Medic
Meticulous Artisan
Mind Over Matter
Nomadic
Observant
Open Hand and Mind
Operatic
Performance Artist
Pride of the Diamond Empire
Proper Training
Relic Hunter
Self-Reliant
Insider Knowledge
Loyalty
Market Rat
Medic
Meticulous Artisan
Mind Over Matter
Nomadic
Observant
Open Hand and Mind
Operatic
Performance Artist
Pride of the Diamond Empire
Proper Training
Relic Hunter
Self-Reliant
Shield Bearer
Shiv
Slaver
Stargazer
Storyteller
Superstitious
Tomb Raider
Tongue of Many Towns
Trailblazer
Trifler
Trouper
Vindictive
Voice of Velvet
Shiv
Slaver
Stargazer
Storyteller
Superstitious
Tomb Raider
Tongue of Many Towns
Trailblazer
Trifler
Trouper
Vindictive
Voice of Velvet
Combat Traits
Absolute Loyalty
Accelerated Drinker
Alert
Ambush Training
Anatomist
Armor Expert
Axe to Grind
Battlefield Disciple
Bloodthirsty
Bloody-Minded
Bullied
Careful Combatant
Coherent Rage
Cold and Calculating
Cooperative Combatant
Courageous
Accelerated Drinker
Alert
Ambush Training
Anatomist
Armor Expert
Axe to Grind
Battlefield Disciple
Bloodthirsty
Bloody-Minded
Bullied
Careful Combatant
Coherent Rage
Cold and Calculating
Cooperative Combatant
Courageous
Crowd Dodger
Dedicated Defender
Deft Dodger
Demon Smiter
Dirty Fighter
Disillusioned
Dispelled Battler
Dueling Cloak Adept
Easy Way or the Hard Way
Evasive Sting
Faith's Hunter
Fencer
Hard to Kill
Hidden Hand
Hill Fighter
Holdout
Dedicated Defender
Deft Dodger
Demon Smiter
Dirty Fighter
Disillusioned
Dispelled Battler
Dueling Cloak Adept
Easy Way or the Hard Way
Evasive Sting
Faith's Hunter
Fencer
Hard to Kill
Hidden Hand
Hill Fighter
Holdout
Hunter's Knack
Improvised Defense
Indelible Ire
Inspiring
Inspiring Rush
Killer
Kin Guardian
Martial Performer
Muscled Delver
Nature's Mimic
No Escape
Pillager
Punish Insurrection
Reactionary
Reckless
Resilient
Improvised Defense
Indelible Ire
Inspiring
Inspiring Rush
Killer
Kin Guardian
Martial Performer
Muscled Delver
Nature's Mimic
No Escape
Pillager
Punish Insurrection
Reactionary
Reckless
Resilient
River Fighter
Savanna Hunter
Scarred Descendant
Slippery
Soaring Sprinter
Steel Skin
Strong Arm, Supple Wrist
Surprise Weapon
Sworn Enemy
Tactician
Threatening Defender
Unpredictable Reactions
Vengeful
Vigilant Battler
Weapon of Peace
Witty Repartee
Savanna Hunter
Scarred Descendant
Slippery
Soaring Sprinter
Steel Skin
Strong Arm, Supple Wrist
Surprise Weapon
Sworn Enemy
Tactician
Threatening Defender
Unpredictable Reactions
Vengeful
Vigilant Battler
Weapon of Peace
Witty Repartee
Equipment Traits
Faith Traits
Authoritarian
Beacon of Faith
Birthmark
Blessed
Blessed Touch
Called
Caretaker
Child of the Temple
Chosen One
Devoted Healer
Devotee of the Green
Beacon of Faith
Birthmark
Blessed
Blessed Touch
Called
Caretaker
Child of the Temple
Chosen One
Devoted Healer
Devotee of the Green
Disdainful Defender
Ease of Faith
Faithful Feedback
Fate's Favored
Fearless Defiance
Focused Disciple
History of Heresy
Honest
Indomitable Faith
Inspired
Irrepressible
Ease of Faith
Faithful Feedback
Fate's Favored
Fearless Defiance
Focused Disciple
History of Heresy
Honest
Indomitable Faith
Inspired
Irrepressible
Loyalty across Lifetimes
Martial Manuscript
Mystery Initiate
Oathbound
Omen
Patient Calm
Perpetual Companion
Planar Savant
Principled
Prophesied
Redeemer
Martial Manuscript
Mystery Initiate
Oathbound
Omen
Patient Calm
Perpetual Companion
Planar Savant
Principled
Prophesied
Redeemer
Reincarnated
Sacred Conduit
Sacred Touch
Scholar of the Great Beyond
Schooled Inquisitor
Spell Intuition
Spirit Sense
Tireless Avenger
Wanderer's Shroud
Zealous Striker
Sacred Conduit
Sacred Touch
Scholar of the Great Beyond
Schooled Inquisitor
Spell Intuition
Spirit Sense
Tireless Avenger
Wanderer's Shroud
Zealous Striker
Magic Traits
Air-Touched
Alchemical Adept
Alchemical Intuition
Arcane Revitalization
Arcane Temper
Ascendant Recollection
Balancer's Banishing
Bladed Magic
Child of the Moon
Classically Schooled
Cross-Disciplined
Cross-Knowledge
Dangerously Curious
Desperate Resolve
Desperate Speed
Diabolical Dabbler
Distance Aptitude
Domineering
Earth-Touched
Alchemical Adept
Alchemical Intuition
Arcane Revitalization
Arcane Temper
Ascendant Recollection
Balancer's Banishing
Bladed Magic
Child of the Moon
Classically Schooled
Cross-Disciplined
Cross-Knowledge
Dangerously Curious
Desperate Resolve
Desperate Speed
Diabolical Dabbler
Distance Aptitude
Domineering
Earth-Touched
Eldritch Delver
Enduring Mutagen
Fey Protection
Flame-Touched
Focused Burn
Focused Mind
Fortunate
Ghost Sight
Gifted Adept
Greater Link
Greater Purpose
Hedge Magician
Horrifying Mind
Insistent Benefactor
Inured to Death
Keen Appraiser
Kin Bond
Knowledgeable Caster
Linked Surge
Enduring Mutagen
Fey Protection
Flame-Touched
Focused Burn
Focused Mind
Fortunate
Ghost Sight
Gifted Adept
Greater Link
Greater Purpose
Hedge Magician
Horrifying Mind
Insistent Benefactor
Inured to Death
Keen Appraiser
Kin Bond
Knowledgeable Caster
Linked Surge
Lucid Dreamer
Magic Crafter
Magical Flair
Magical Knack
Magical Lineage
Magical Talent
Malleable Magic
Mathematical Prodigy
Meticulous Concoction
Mutant Eye
Outcast's Intuition
Overwhelming Beauty
Partial Protege
Perfectionist's Brew
Possessed
Pragmatic Activator
Precise Treatment
Reluctant Apprentice
Resilient Caster
Magic Crafter
Magical Flair
Magical Knack
Magical Lineage
Magical Talent
Malleable Magic
Mathematical Prodigy
Meticulous Concoction
Mutant Eye
Outcast's Intuition
Overwhelming Beauty
Partial Protege
Perfectionist's Brew
Possessed
Pragmatic Activator
Precise Treatment
Reluctant Apprentice
Resilient Caster
Scorned by Magic
Self-Taught Scholar
Shrouded Casting
Skeptic
Spark of Creation
Storm-Touched
Strength Foretold
Tenacious Shifting
Theoretical Magician
Transmuter
Twinned Presence
Two-World Magic
Unscathed
Unseen but Not Undone
Volatile Conduit
Water-Touched
Self-Taught Scholar
Shrouded Casting
Skeptic
Spark of Creation
Storm-Touched
Strength Foretold
Tenacious Shifting
Theoretical Magician
Transmuter
Twinned Presence
Two-World Magic
Unscathed
Unseen but Not Undone
Volatile Conduit
Water-Touched
Regional Traits
Alabaster Odalisque
Alchemists Apprentice
Arcane Dabbler
Arcane Graduate
Archeologist
Armor Master
Artifact Hunter
Atheist
Bandit
Born Rider
Bounty Hunter
Brave
Briar Bandit
Builder's Apprentice
Card Dealer
Cavalry Rider
Charger
Cheap to Feed
Child of the Necropolis
Chivalrous
City Defender
Clan Artisan
Cliff Jumper
Cliff-Master
Coincunning
Cold Heart
Commercial Savvy
Community-Minded
Confidante to the Oppressed
Conscientious Miner
Corpse Dodger
Cosmopolitan
Crusader Tactician
Cynic
Dervish
Desert Nomad
Desert Shadow
Dim Seer
Diplomat
Discerning Beliefs
Disease Resistant
Diver
Alchemists Apprentice
Arcane Dabbler
Arcane Graduate
Archeologist
Armor Master
Artifact Hunter
Atheist
Bandit
Born Rider
Bounty Hunter
Brave
Briar Bandit
Builder's Apprentice
Card Dealer
Cavalry Rider
Charger
Cheap to Feed
Child of the Necropolis
Chivalrous
City Defender
Clan Artisan
Cliff Jumper
Cliff-Master
Coincunning
Cold Heart
Commercial Savvy
Community-Minded
Confidante to the Oppressed
Conscientious Miner
Corpse Dodger
Cosmopolitan
Crusader Tactician
Cynic
Dervish
Desert Nomad
Desert Shadow
Dim Seer
Diplomat
Discerning Beliefs
Disease Resistant
Diver
Divine Deceiver
Dominator
Dunewalker
Dungeon Dweller
Emissary
Enemy of the Dead
Evident Supporter
Exiled Scholar
Expert Smuggler
Eye of the Falcon
Famed Performer
Fixer
Flotsam
Forbidden Knowledge
Freed Slave
Friend of the Dead
Friend of the Fey
Frontier-Forged
Gallant Imposter
Genie-Caller
Ghost Survivor
Ghoulish Affinity
Great Market Merchant
Group Fighter
Guerilla
Heavenly Touch
Heavy Hitter
Highlander
Hobgoblin Slayer
Holy Tattoo
Honeyed Tongue
Humble Beginnings
Hunter of Outsiders
Imperial Soldier
Inspiring Speaker
Instigator of Rebellion
Iron Mind
Justiciar
Keeper of the Veil
Knowledgeable Citizen
Lesser Noble
Light Sleeper
Dominator
Dunewalker
Dungeon Dweller
Emissary
Enemy of the Dead
Evident Supporter
Exiled Scholar
Expert Smuggler
Eye of the Falcon
Famed Performer
Fixer
Flotsam
Forbidden Knowledge
Freed Slave
Friend of the Dead
Friend of the Fey
Frontier-Forged
Gallant Imposter
Genie-Caller
Ghost Survivor
Ghoulish Affinity
Great Market Merchant
Group Fighter
Guerilla
Heavenly Touch
Heavy Hitter
Highlander
Hobgoblin Slayer
Holy Tattoo
Honeyed Tongue
Humble Beginnings
Hunter of Outsiders
Imperial Soldier
Inspiring Speaker
Instigator of Rebellion
Iron Mind
Justiciar
Keeper of the Veil
Knowledgeable Citizen
Lesser Noble
Light Sleeper
Lightning Rider
Local Know-It-All
Long Jumper
Lucky Turnabout
Mammoth Master
Master Illusionist
Master of Peaks
Merchant’s Child
Militia Veteran
Miner
Mountain Guide
Natural Artist
Natural Climber
Navigator
Noble
Numerologist
Obsequious Morsel
On Guard
Open-Minded Explorer
Orc Impaler
Orphan
Paragon of Speed
Pearl Diver
Pirate
Plainsman
Pomp and Pageantry
Precocious Spellcaster
Privileged Slave
Prospector
Purchased Loyalty
Quick Reactor
Rabble Rebel
Rebel Leader
Resolute
Seafarer
Seasoned Climber
Sea-Souled
Secret Cultist
Shadowcaster
Shadowsight
Signaler
Signature Spell
Local Know-It-All
Long Jumper
Lucky Turnabout
Mammoth Master
Master Illusionist
Master of Peaks
Merchant’s Child
Militia Veteran
Miner
Mountain Guide
Natural Artist
Natural Climber
Navigator
Noble
Numerologist
Obsequious Morsel
On Guard
Open-Minded Explorer
Orc Impaler
Orphan
Paragon of Speed
Pearl Diver
Pirate
Plainsman
Pomp and Pageantry
Precocious Spellcaster
Privileged Slave
Prospector
Purchased Loyalty
Quick Reactor
Rabble Rebel
Rebel Leader
Resolute
Seafarer
Seasoned Climber
Sea-Souled
Secret Cultist
Shadowcaster
Shadowsight
Signaler
Signature Spell
Silent Hunter
Silent Watcher
Silvertongued
Slayer of the Deep
Smuggler
Snake Bleeder
Soldier of the Faith
Sound of Mind
Spell Duel Prodigy
Spellpiercer
Stable
Storm Hunter
Storm Pilot
Stormrunner
Suck In Your Gut
Superstitious Ward
Surface Stranger
Survivalist
Survivor
Swordsman's Page
Talented Blacksmith
Tattooed Wanderer
Temple Guard
Touched of the Gods
Town Gossip
Trained Medic
Trap Savvy
Traveling Merchant
Tribesman
True Believer
Underworld Explorer
Unflinching Faith
Urchin
Vagabond Child
Wardbreaker
Wastes Explorer
Well Bred
Wharf Rat
Whole-Hearted
Winter Warrior
Winter’s Soul
Woodland Diplomat
Silent Watcher
Silvertongued
Slayer of the Deep
Smuggler
Snake Bleeder
Soldier of the Faith
Sound of Mind
Spell Duel Prodigy
Spellpiercer
Stable
Storm Hunter
Storm Pilot
Stormrunner
Suck In Your Gut
Superstitious Ward
Surface Stranger
Survivalist
Survivor
Swordsman's Page
Talented Blacksmith
Tattooed Wanderer
Temple Guard
Touched of the Gods
Town Gossip
Trained Medic
Trap Savvy
Traveling Merchant
Tribesman
True Believer
Underworld Explorer
Unflinching Faith
Urchin
Vagabond Child
Wardbreaker
Wastes Explorer
Well Bred
Wharf Rat
Whole-Hearted
Winter Warrior
Winter’s Soul
Woodland Diplomat
Social Traits
Acrobat
Adopted
Affable
Ambitious
Amiable Blunder
Artisan
Avid Reader
Bastard
Beast Bond
Bruising Intellect
Bully
Calculated Bribe
Canter
Charming
Child of the Streets
Civilized
Clever Wordplay
Competitive
Contagious Mettle
Convincing Liar
Criminal
Cynical Ear
Adopted
Affable
Ambitious
Amiable Blunder
Artisan
Avid Reader
Bastard
Beast Bond
Bruising Intellect
Bully
Calculated Bribe
Canter
Charming
Child of the Streets
Civilized
Clever Wordplay
Competitive
Contagious Mettle
Convincing Liar
Criminal
Cynical Ear
Destined Diplomat
Detect Disobedience
Dismantle Order
Doublespeak
Enemy of Slavers
Fast-Talker
Free Spirit
Friend in Every Town
Friends in High Places
Friends in Low Places
Gregarious
Grief-Filled
Grim Optimism
Hardly a Fool
Harvester
Hunter's Blood
Imposing Scion
Inexorable Authority
Influence
Knowing the Enemy
Law Enforcer
Life of Toil
Detect Disobedience
Dismantle Order
Doublespeak
Enemy of Slavers
Fast-Talker
Free Spirit
Friend in Every Town
Friends in High Places
Friends in Low Places
Gregarious
Grief-Filled
Grim Optimism
Hardly a Fool
Harvester
Hunter's Blood
Imposing Scion
Inexorable Authority
Influence
Knowing the Enemy
Law Enforcer
Life of Toil
Lost Nobility
Marked by Unknown Forces
Mediator
Memorable
Mentored
Mercenary
Merchant
Natural-Born Leader
Nonchalant Thuggery
Ordinary
Orphaned
Passionate Inertia
Poverty-Stricken
Prince/Princess
Relic-Proof
Rest for the Wicked
Rich Parents
Savage
Savant
Secret-Keeper
Seeker
Signature Moves
Marked by Unknown Forces
Mediator
Memorable
Mentored
Mercenary
Merchant
Natural-Born Leader
Nonchalant Thuggery
Ordinary
Orphaned
Passionate Inertia
Poverty-Stricken
Prince/Princess
Relic-Proof
Rest for the Wicked
Rich Parents
Savage
Savant
Secret-Keeper
Seeker
Signature Moves
Simple Disciple
Snowbound
Student of Philosophy
Style Sage
Subjective Truth
Supportive
Suspicious
Talented
Tireless Logic
Tropical Upbringing
Trustworthy
Truth's Agent
Unabashed Gall
Unintentional Linguist
Unnatural Revenge
Unpredictable
Veiled Disciple
Wanderlust
Weathered Emissary
Wicked Leader
Without a Past
Worldly
Snowbound
Student of Philosophy
Style Sage
Subjective Truth
Supportive
Suspicious
Talented
Tireless Logic
Tropical Upbringing
Trustworthy
Truth's Agent
Unabashed Gall
Unintentional Linguist
Unnatural Revenge
Unpredictable
Veiled Disciple
Wanderlust
Weathered Emissary
Wicked Leader
Without a Past
Worldly
Racial Traits
Aasimar
Dwarf
Elf
Gnome
Goblin
Half-Elf
Halfling
Half-Orc
Human
Ifrit
Kobold
Tiefling
Anticipate Evil
Arms Master
Beast Bully
Bent Body
Big Boned
Blessing of Darkness
Blood Stalker
Born Damned
Buried Anxiety
Chain Master
Arms Master
Beast Bully
Bent Body
Big Boned
Blessing of Darkness
Blood Stalker
Born Damned
Buried Anxiety
Chain Master
Dark Magic Affinity
Deadly Rush
Death’s Deputy
Ever Wary
Family Connections
Fiendish Presence
Fires of Hell
Flair for Destruction
Friendless
God Scorn
Deadly Rush
Death’s Deputy
Ever Wary
Family Connections
Fiendish Presence
Fires of Hell
Flair for Destruction
Friendless
God Scorn
Comments