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Arborea

Arborea is the Outer Plane embodying the disorganized but well-intentioned motives of the chaotic good alignment.

Geography

This plane has three layers, each with unique landscapes: Arvandor, Aquallor, and Mithardir.

Arvandor


This layer is starkly mountainous with deep chasms, huge passes, and foothills the size of Prime plane mountains. Giant trees adorn the rugged terrain while the flatter parts are covered with untended vineyards, orchards and fields of wild wheat, eventually giving way to wilderness. Monsters and evil beasts take advantage of the lack of vigilance and roam the wild places, providing a challenge to any who would go exploring. Corellon and Sehanine rule from this layer, in The Grove of Amaranthine Twilight.

Aquallor


This layer is mostly filled with shallow seas no more than three feet deep, with no islands or shores. The River Oceanus has its outlet here, delivering travelers from Elysium or The Beastlands safely in the middle of nowhere. The mighty see is wracked by powerful storms. The shallow seabed is occasionally broken by cavernous trenches leading to undersea domains of various sea gods, or by huge maelstroms that funneled water back to Thalasia in Elysium, thus completing the cycle. The barriers between layers of this plane were somewhat rare compared to other Outer Planes. Aquallor is also home to many sea elves and other aquatic creatures.

Mithardir


Mithardir means "white dust" in the Elven language, and the mysterious third layer was a land of blowing white sand, with snow in the colder regions.
Natives
solars, hollyphants, plaetaurs, foo creatures, agathia, devas, giant animals, gorgons, chimerae, medusae, sphinxes, pegesai

Layers
Arvandor
Aquallor
Mithardir

Type
Planar Sphere/Grouping
Location under
Included Locations

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