Mercantilism Gone Wrong

22083AC
22/5
22083AC
22/5

In Arcani, the law serves multiple purposes: protecting the populace, ensuring order, and sometimes facilitating great profit. However, the intricate web of Arcani's legal and criminal underworld often results in unintended consequences. Such was the case with the recent ban on garlic, a seemingly innocuous spice that turned into a highly sought-after contraband. The events surrounding the garlic smuggling operation revealed not only the lengths to which individuals would go to satisfy their culinary cravings but also the dangers lurking beneath the surface of Arcani's society.


The Ban on Garlic
Several months ago, Arcani implemented a ban on garlic. The spice, beloved by many nobles, became a rare and highly coveted commodity. This ban presented an opportunity for enterprising merchants to make substantial profits by smuggling garlic into the island. However, as with any profitable venture in Arcani, danger and competition were never far behind.   The Merchant's Plight One such merchant, caught in the act of smuggling garlic, found himself the victim of a robbery. Desperate to recover his stolen goods and ensure his continued profitability, the merchant hired a group of adventurers, promising them generous compensation and additional payment for their silence.   The Heist Investigation
Curious about the offer, the adventurers investigated the site where the ship had been robbed. Following the scent of gold, they tracked the smugglers to their hideout, a hidden cave. Despite the urgency, the merchant had overpaid for quality, and the adventurers easily navigated the cave, wreaking havoc on their journey. They combined stealth and savagery, overcoming the bandits who reacted violently to their intrusion.   The Hidden Caves and Captured Creatures
As the adventurers explored the cave, they discovered not only the stolen shipments but also a dungeon filled with captured creatures from the Forbidden Isle of Sólgard. These creatures, foreign to Arcani, were kept in cages, a fate the adventurers could not abide. Driven by curiosity, spite, or compassion, they released the creatures into the wild, unaware of the far-reaching consequences of their actions.   The Final Confrontation The adventurers eventually confronted the head of the smuggling operation, a barbarian wielding a great sword, and his wife, a giant witch. The witch, more amenable to conversation, allowed for a peaceful resolution. The adventurers secured the return of the merchant's goods and, for a price, agreed to leave the smugglers in peace. Both parties preferred this outcome to a violent confrontation, and the adventurers returned the goods to the merchant as promised.   Unintended Consequences
What the adventurers did not know was that some of the creatures they released were more intelligent than others. This oversight led to a significant and tragic event: the assassination of a notable noble figure. The creature, driven by vengeance, recognized the bloodline it had tasted before and targeted the noble with lethal precision. This fiery mystery confounded Arcani for weeks, as people speculated on how such a powerful noble could be assassinated. The true nature of the assassin remained undiscovered, or at least undisclosed, by those who knew.   The Lurking Threat
The creature, now lurking in the bowels of Arcani, continues to learn about its new environment. Its presence is a reminder of the unforeseen consequences that can arise from even the most well-intentioned actions. As it plots and bides its time, the city remains unaware of the menace that could strike again at any moment.   Conclusion
The great garlic smuggle highlights the complexities of Arcani's legal and criminal landscape. What began as an attempt to satisfy a culinary desire escalated into a series of events that unleashed a dangerous creature into the city. The adventurers' actions, though well-meaning, set off a chain reaction that could have lasting repercussions for Arcani. The ongoing mystery and threat serve as a testament to the unpredictable nature of life in this magical and politically charged island.

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The Fourth Age