Astrathia Astrathia Historical Timeline Timeline

Astrathia Historical Timeline

This timeline documents the events of the lost world of Astrathia.

Arbordale Era

0 EA and beyond

This is the modern era that the world is currently in. Year 0 marks the end of the Era of the Ancients and beginning of the Arbordale Era

  • 0 AE

    1 /1

    The Founding of Arbordale
    Era beginning/end

    The elves establish the Kingdom of Arbordale in the heart of the Great Arboreal Forest. They develop a harmonious relationship with nature and magic.

  • 75 AE


    The First Enchantment School

    The first elven enchantment school is established in the heart of the Great Arboreal Forest

  • 100 AE


    The Rise of Valoria
    Founding

    Humans begin to settle along the northern region of Aldoria, eventually establishing the Kingdom of Valoria, with Valoria Prime as its capital city on the western coast.

  • 120 AE

    15 /3

    The Dwarven-Gnome Alliance
    Founding

    The Kingdom of Forgehold is founded as dwarves and gnomes unite their craftsmanship, creating a formidable alliance. They harness the power of the earth and fire.

  • 125 AE


    Forgehold Valoria Economic Pact
    Diplomatic action

    Forgehold establishes trade agreements with Valoria, exchanging metal ores for food supplies.

  • 150 AE

    2

    Racial Tension
    Cultural event

    Tensions between the elves and the growing human population in Arbordale rise due to differences in culture, resource management, and territory disputes.

  • 150 AE

    6

    The Establishment of Elysium
    Founding

    Humans, not wishing to become involved with the ever increasing conflicts with the elves in Arbordale, continue south along Aldoria. It was initially established as a coastal nation, known for its natural beauty and strategic location along the bay.

  • 180 AE


    Elven Exploration
    Discovery, Exploration

    A group of elven explorers ventures into the uncharted depths of the forest, discovering hidden groves and ancient ruins.

  • 200 AE

    8

    Continuing Clashes
    Cultural event

    A series of diplomatic conflicts and minor skirmishes occur between the elves and humans. The elves begin to feel increasingly unwelcome in Arbordale.

  • 200 AE

    15 /8

    Council of Elders
    Gathering / Conference

    The Council of Elders convenes to address the encroachment of logging activities by neighboring human settlements.

  • 200 AE

    3 /12

    Raging Furnace Peak Eruption
    Disaster / Destruction

    A volcanic eruption causes widespread damage to the Ironheart Citadel and Moltenreach, but the dwarves and gnomes quickly rebuild and improve their fortress cities.

  • 219 AE


    Pirate's Abound
    Construction beginning/end

    Elysium experiences its first major pirate raid, prompting the construction of coastal fortifications and the formation of a navy.

  • 220 AE


    Building Defenses
    Construction beginning/end

    Valoria establishes a network of coastal watchtowers to safeguard against pirate raids along its coastline

  • 220 AE

    30 /5

    Great Elven Migration
    Population Migration / Travel

    The elves, realizing that their way of life is no longer sustainable in Arbordale, make the difficult decision to seek a new home. They embark on a journey to find a more secluded and harmonious place in nature.

  • 250 AE

    5

    Great Elven Settlement
    Population Migration / Travel

    The elves discover the pristine forests of Silvanshade, a remote and ethereal realm untouched by human civilization. Here, they find a land deeply connected to the ethereal magic they revere.

  • 250 AE

    13 /6

    Verdelands' Rise
    Founding

    The orcs and goblins of Verdelands establish Verdantaria as their capital city. Their skilled warriors and agricultural prowess lead to a period of growth and prosperity.

  • 300 AE

    1 /1

    Founding of Silvanshade
    Founding

    The elves officially establish Silvanshade as their new home and with Ethereal Glade as its capital, forsaking Arbordale. The Great Arboreal Forest, abandoned by its elven guardians, begins a gradual process of fading and diminishing in size.

  • 300 AE

    15 /1

    The First Contact
    Diplomatic action

    Elysium makes contact with Silvanshade, forging a peaceful alliance based on trade and shared values. The elf Kingdom maintains its neutrality in conflicts.

  • 315 AE

    387 AE


    The Dwarven-Arboreal Conflict
    Military: War

    A 72-Year long war between primarily the Dwarves of Forgehold and the native inhabitants of the Great Arboreal Forest.

  • 320 AE


    Valorian Famine
    Disaster / Destruction

    The kingdom experiences a devastating famine due to poor crop yields, leading to increased tensions between the noble houses

  • 395 AE


    Elysian-Valorian Trade Agreement
    Diplomatic action

    Elysium signs a landmark trade agreement with Valoria, securing its position as a vital trade kingdom.

  • 400 AE


    The Trade Kingdom
    Financial Event

    As it capitalized on its advantageous position with access to both the bay and the ocean, the Elysium Kingdom's ports and harbors became bustling hubs of trade and maritime activity, facilitating the exchange of goods and resources between the various Kingdoms of Astrathia.

  • 400 AE

    1 /6

    Rise of Cavernspire
    Founding

    This desert kingdom, known for its arid landscapes, mineral wealth, and unique desert culture, emerged as a distinct entity during this period in Astrathia's history

  • 400 AE

    15 /7

    The Cavernspire Discovery
    Diplomatic action

    Valoria and Cavernspire establish contact through magical portals. Cavernspire becomes known for its desert culture and vast mineral wealth throughout the human continent of Aldoria.

  • 410 AE


    The Glass Revolution
    Scientific achievement

    Cavernspire's artisans develop unique glassblowing techniques, leading to the creation of intricate glassworks.

  • 450 AE


    Expansion of Harmony's Haven
    Construction beginning/end

    The capital city of Harmony's Haven undergoes a significant expansion, accommodating the growing population and trade activities.

  • 500 AE

    28 /2

    The Rise of Abyssalmar
    Founding

    Abyssalmar emerges as a kingdom under the sea, led by various aquatic races. Luminara becomes the capital and the City of Knowledge.

  • 505 AE


    Aquatic Research
    Discovery, Scientific

    Abyssalmar pioneers the development of underwater agriculture, allowing for the cultivation of unique aquatic crops and Luminara becomes the center of aquatic magical research, known for its enchanting underwater displays.

  • 505 AE


    Verdelandian Diplomacy
    Diplomatic action

    Verdantaria's royal family adopts a new policy of tolerance and cooperation with neighboring Kingdoms, leading to improved relations.

  • 510 AE

    15 /8

    Land Lease
    Diplomatic action

    Verdelands' previous diplomatic discussions has been successful with the underwater Kingdom of Abyssalmar. Verdelands is now permitted to lease farm land along Abyssalmar's southern border.

  • 520 AE

    6 /10

    Forging Innovation
    Discovery, Scientific

    Forgehold introduces an innovative forging technique that revolutionizes weapon and armor production.

  • 550 AE

    20 /2

    Desert Scholar's Guild
    Discovery, Scientific

    The Desert Scholars' Guild is formed in Cavernspire, dedicated to the study of desert flora, fauna, and ancient texts.

  • 560 AE

    15 /1

    Valorian Academy of Magic
    Discovery, Scientific

    The Valorian Academy of Magic is founded, becoming a center of magical research and education

  • 580 AE

    25 /7

    International Marine Conservation Summit
    Gathering / Conference

    Abyssalmar hosts an international summit on marine conservation, fostering cooperation between kingdoms to protect the oceans.

  • 600 AE


    The Explosion of Exploration
    Population Migration / Travel

    Explorers from various Kingdoms begin venturing beyond their borders, discovering new lands and forging connections. Relations between kingdoms become complex.

  • 601 AE


    The Grand Bazaar
    Financial Event

    Verdelands establishes a Grand Bazaar, drawing traders and merchants from across Astrathia to its bustling markets.

  • 620 AE

    3 /1

    Moon's Tail Comet
    Religious event

    A celestial event involving a comet is witnessed in Silvanshade, inspiring the elves' interpretation of celestial magic.

  • 690 AE

    8

    The Great Valorian Drought
    Geological / environmental event

    The Valorian Kingdom enters a period of drought. Lake Valor, the Kingdom's primary water source for drinking and farming, begins to dry up. The runoff from the Faelian Mountain Range plummets to dangerously low levels.

  • 695 AE


    Economic Reforms
    Political event

    The current monarch of Valoria institutes a series of economic reforms to revitalize the kingdom's ailing economy.

  • 700 AE

    13 /7

    The Cavern Valor War
    Military: War

    Tensions between Valoria and Cavernspire escalate due to disputes over resources. The war is sparked by contested rights to use the water of the Great Glimmering Oasis.

  • 700 AE

    15 /8

    Profitable Neutrality
    Financial Event

    The Kingdom of Forgehold, while remaining neutral in the Valoria-Cavernspire war, becomes a key supplier of weapons and armor to both sides.

  • 700 AE

    30 /9

    Alternate Trading Partners
    Diplomatic action

    The war with Valoria and the blockade of key desert routes prompt Cavernspire to seek alternative trade routes with other kingdoms.

  • 701 AE

    2 /1

    Closure of the Elven Straits
    Diplomatic action

    Silvanshade's leaders remain committed to maintaining neutrality and continue efforts to promote diplomacy and cooperation in Astrathia. However, as it becomes apparent to the ruling monarch that the war between Valoria and Cavernspire has no end in the near future, the court mages are ordered to establish massive whirlpools in the Strait of Moonmirror and the Strait of Star's Fall; these passageways are now closed to all nations as to prevent their usage in launching attacks between the waring nations.

  • 715 AE


    Elysium's Economic Boon
    Financial Event

    Elysium continues to thrive as a major trade kingdom and focuses on maritime exploration and expanding its influence in Astrathia. It begins to see major profits from supplying food to Valoria, still experiencing a major drought, and Cavernspire, who's desert climate makes it inhospitable to most argriculture.

  • 720 AE

    13 /1

    Peace Talks
    Diplomatic action

    The current ruler of Verdelands, known for her diplomatic skills, initiates talks to mediate the ongoing Valoria-Cavernspire war. Neither country has agreed to come to the table yet.

  • 720 AE

    1 /2

    Ascension of Queen Kaia
    Political event

    A new ruler ascends to the throne of Abyssalmar, promising to strengthen diplomatic ties with neighboring kingdoms.

  • 720 AE

    4 /3

    The Current Year

    The players find themselves in the midst of the war between Valoria and Cavernspire. The conflict has raged on for several years, with no end in sight. The world is in turmoil, and the balance of power is shifting.