The elves establish the Kingdom of Arbordale in the heart of the Great Arboreal Forest. They develop a harmonious relationship with nature and magic.
This timeline documents the events of the lost world of Astrathia.
This is the modern era that the world is currently in. Year 0 marks the end of the Era of the Ancients and beginning of the Arbordale Era
The elves establish the Kingdom of Arbordale in the heart of the Great Arboreal Forest. They develop a harmonious relationship with nature and magic.
The first elven enchantment school is established in the heart of the Great Arboreal Forest
Humans begin to settle along the northern region of Aldoria, eventually establishing the Kingdom of Valoria, with Valoria Prime as its capital city on the western coast.
The Kingdom of Forgehold is founded as dwarves and gnomes unite their craftsmanship, creating a formidable alliance. They harness the power of the earth and fire.
Forgehold establishes trade agreements with Valoria, exchanging metal ores for food supplies.
Tensions between the elves and the growing human population in Arbordale rise due to differences in culture, resource management, and territory disputes.
Humans, not wishing to become involved with the ever increasing conflicts with the elves in Arbordale, continue south along Aldoria. It was initially established as a coastal nation, known for its natural beauty and strategic location along the bay.
A group of elven explorers ventures into the uncharted depths of the forest, discovering hidden groves and ancient ruins.
A series of diplomatic conflicts and minor skirmishes occur between the elves and humans. The elves begin to feel increasingly unwelcome in Arbordale.
The Council of Elders convenes to address the encroachment of logging activities by neighboring human settlements.
A volcanic eruption causes widespread damage to the Ironheart Citadel and Moltenreach, but the dwarves and gnomes quickly rebuild and improve their fortress cities.
Elysium experiences its first major pirate raid, prompting the construction of coastal fortifications and the formation of a navy.
Valoria establishes a network of coastal watchtowers to safeguard against pirate raids along its coastline
The elves, realizing that their way of life is no longer sustainable in Arbordale, make the difficult decision to seek a new home. They embark on a journey to find a more secluded and harmonious place in nature.
The elves discover the pristine forests of Silvanshade, a remote and ethereal realm untouched by human civilization. Here, they find a land deeply connected to the ethereal magic they revere.
The orcs and goblins of Verdelands establish Verdantaria as their capital city. Their skilled warriors and agricultural prowess lead to a period of growth and prosperity.
The elves officially establish Silvanshade as their new home and with Ethereal Glade as its capital, forsaking Arbordale. The Great Arboreal Forest, abandoned by its elven guardians, begins a gradual process of fading and diminishing in size.
Elysium makes contact with Silvanshade, forging a peaceful alliance based on trade and shared values. The elf Kingdom maintains its neutrality in conflicts.
A 72-Year long war between primarily the Dwarves of Forgehold and the native inhabitants of the Great Arboreal Forest.
The kingdom experiences a devastating famine due to poor crop yields, leading to increased tensions between the noble houses
Elysium signs a landmark trade agreement with Valoria, securing its position as a vital trade kingdom.
As it capitalized on its advantageous position with access to both the bay and the ocean, the Elysium Kingdom's ports and harbors became bustling hubs of trade and maritime activity, facilitating the exchange of goods and resources between the various Kingdoms of Astrathia.
This desert kingdom, known for its arid landscapes, mineral wealth, and unique desert culture, emerged as a distinct entity during this period in Astrathia's history
Valoria and Cavernspire establish contact through magical portals. Cavernspire becomes known for its desert culture and vast mineral wealth throughout the human continent of Aldoria.
Cavernspire's artisans develop unique glassblowing techniques, leading to the creation of intricate glassworks.
The capital city of Harmony's Haven undergoes a significant expansion, accommodating the growing population and trade activities.
Abyssalmar emerges as a kingdom under the sea, led by various aquatic races. Luminara becomes the capital and the City of Knowledge.
Abyssalmar pioneers the development of underwater agriculture, allowing for the cultivation of unique aquatic crops and Luminara becomes the center of aquatic magical research, known for its enchanting underwater displays.
Verdantaria's royal family adopts a new policy of tolerance and cooperation with neighboring Kingdoms, leading to improved relations.
Verdelands' previous diplomatic discussions has been successful with the underwater Kingdom of Abyssalmar. Verdelands is now permitted to lease farm land along Abyssalmar's southern border.
Forgehold introduces an innovative forging technique that revolutionizes weapon and armor production.
The Desert Scholars' Guild is formed in Cavernspire, dedicated to the study of desert flora, fauna, and ancient texts.
The Valorian Academy of Magic is founded, becoming a center of magical research and education
Abyssalmar hosts an international summit on marine conservation, fostering cooperation between kingdoms to protect the oceans.
Explorers from various Kingdoms begin venturing beyond their borders, discovering new lands and forging connections. Relations between kingdoms become complex.
Verdelands establishes a Grand Bazaar, drawing traders and merchants from across Astrathia to its bustling markets.
A celestial event involving a comet is witnessed in Silvanshade, inspiring the elves' interpretation of celestial magic.
The Valorian Kingdom enters a period of drought. Lake Valor, the Kingdom's primary water source for drinking and farming, begins to dry up. The runoff from the Faelian Mountain Range plummets to dangerously low levels.
The current monarch of Valoria institutes a series of economic reforms to revitalize the kingdom's ailing economy.
Tensions between Valoria and Cavernspire escalate due to disputes over resources. The war is sparked by contested rights to use the water of the Great Glimmering Oasis.
The Kingdom of Forgehold, while remaining neutral in the Valoria-Cavernspire war, becomes a key supplier of weapons and armor to both sides.
The war with Valoria and the blockade of key desert routes prompt Cavernspire to seek alternative trade routes with other kingdoms.
Silvanshade's leaders remain committed to maintaining neutrality and continue efforts to promote diplomacy and cooperation in Astrathia. However, as it becomes apparent to the ruling monarch that the war between Valoria and Cavernspire has no end in the near future, the court mages are ordered to establish massive whirlpools in the Strait of Moonmirror and the Strait of Star's Fall; these passageways are now closed to all nations as to prevent their usage in launching attacks between the waring nations.
Elysium continues to thrive as a major trade kingdom and focuses on maritime exploration and expanding its influence in Astrathia. It begins to see major profits from supplying food to Valoria, still experiencing a major drought, and Cavernspire, who's desert climate makes it inhospitable to most argriculture.
The current ruler of Verdelands, known for her diplomatic skills, initiates talks to mediate the ongoing Valoria-Cavernspire war. Neither country has agreed to come to the table yet.
A new ruler ascends to the throne of Abyssalmar, promising to strengthen diplomatic ties with neighboring kingdoms.
The players find themselves in the midst of the war between Valoria and Cavernspire. The conflict has raged on for several years, with no end in sight. The world is in turmoil, and the balance of power is shifting.