Bringing Clothing and Equipment

Dreamlands technology is not that of the Waking World. In general, Dreamlands crafts and mechanical accomplishments resemble Earth’s, but an Earth centuries past. Instead of machine-guns, scimitars and bows are the common weapons. Rather than railways, most transport is by means of sailing vessel or caravan.   It is the nature of the Dreamlands that no object appears there until its reality has been “set” in the Waking World. This process takes approximately five hundred years. Only objects of forms basically unchanged for that amount of time or greater can exist in the Dreamlands.   Dreamers who travel through the Cavern of Flame arrive there naked, without equipment. One function of Nasht and Kaman-Thah is to properly garb dreamers passing that threshold. To every dreamer who asks, they provide an outfit of good clothing, a dagger of whatever style is desired, and three loaves of bread, a jug of water, and a hank of spun manna.   Investigators arriving in the Dreamlands via other methods have their clothing unchanged, but items of gear not already embedded in the Dreamlands’ reality soon visibly wriggle and twist, until in a few minutes they change into Dreamlands equivalents. For instance, a flashlight might be replaced by an Arabian-style oil lamp or torch, and a revolver might be transformed into a bow or a blowpipe.     If an investigator physically travels to the Dreamlands and returns his or her gear does not return to its original form. In this sense, the Dreamlands’ reality is more powerful than that of the Waking World.

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