Contact Deity Spells
Contact Deity spells are unused except by the insane priests of those deities, or by great independent sorcerers who hope to strike deals and win over some small fraction of the deity's powers. The deity sought for Contact can be any one of the Gods or Great Old Ones.
For each such spell, the caster must sacrifice 5 POW. The chance of successfully contacting the deity is equal to half the caster's (reduced) POW. If roll succeeds, the deity or some aspect of it will contact the caster in a semi-friendly manner after a few game hours or days. The deity is unlikely to give non-worshipers anything of value. If the deity is bored or offended the god will likely squash the caster, or drive him/her insane, and so get some inhuman pleasure from the situation.
Each version of the spell tends to reflect the deity concerned.
Material Components
Cost: 5 POW; 1d6 Sanity Points
Effect Casting Time
five to ten (1d6+4) rounds
Comments