Devil's Chamber

This revolver appears to be a living creature of some unholy, otherworldly place. Who would use such a disgusting thing?   Nonlegacy Game Statistics: +1 Revolver (40/120), reload (13), misfire (5)   Omen: This revolver has undergone significant tweaks and modifications, and no longer resembles a standard revolver; requiring the wielder to 'wear' it over one hand, gripping its 'insides'. The Devil's Chamber almost appears to be alive as it moves and pulsates unnaturally. The weapon breaks open at the back when reloading, and there are no actual cylinder holes for the bullets. Instead, Devil's Chamber appears to eat the bullets inserted into it, and it releases no casings or smoke when fired, and only a muffled cough of noise.

Legacy Rituals

Three rituals are required to unlock all the abilities of Devil's Chamber.
Bloody Deposit: You must perform a ritual of blood with the Devil's Chamber. This ceremony involves bathing the item in blood of the user and chanting prayers or meditating in places of power to an evil-aligned deity for 10 minutes (loosing 6d10 slashing damage each minute to continuously poor blood).
Blood Leach: You must drench Devil's Chamber in the blood of a recently defeated foe, allowing Devil's Chamber to grow darker and more lively and squirmy.
 

Wielder Requirements

Devil's Chamber was made by Tessa Edison specifically for Ecstasy.
Devils Chamber Wielder Requirements
Tiefling Race or be cursed by a good or neutral aligned deity.
A spellcasting ability.

Personal Costs

 

Legacy Item Abilities

Item type
Weapon, Ranged
Rarity
Very Rare, Requires Attuenment

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