Dreamlands Spells

The Dreamlands is more magical than the Waking World, and many spells exist in the Dreamlands which are impossible to cast in our own realm. The rules for casting these spells are identical to normal Call of Cthulhu magic rules. Unless the spell description states otherwise, no Dreamlands spell has any effect when cast in the Waking World.

Dreamlands Natives and Spells

Natives of the Dreamlands are more used to magic, and thus it is not nearly as Sanity-wrecking of an experience for them to cast spells as it is for inhabitants of the Waking World. Whenever a native to the Dreamlands casts a spell from the Call of Cthulhu rulebook, they loose the minimum amount of sanity (e.g., if a Dreamlands native casts Unspeakable Promise, which would usually cost 2d8 Sanity points, they loose only 2). Spells which can only be cast in the Dreamlands, still incur the normal Sanity cost. They are typically more powerful, and seem unnatural even to those living in a world of magic.

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