Fax

Fax is a refined revolver with a smooth barrel. It is entirely made of a single piece of smooth white metal, set with a magical large bone grip.   Nonlegacy Game Statistics: +1 Revolver (60/120), reload (6), misfire (4)   Omen: When Fax is wielded in battle, tendrils of pure, white light, stream from the side of the barrel of the gun. Their radiance is smooth to any good-aligned creatures. These tendrils grow larger and brighter as the revolvers power increases.

Legacy Rituals

Three rituals are required to unlock all the abilities of Fax.
Refinement of Dark Corruption: You must perform a ritual of darkness upon a good or neutral magic revolver (any revolver that has a spell with the good or neutral descriptor in its creation prerequisites) worth at least 5,500 gp. This ceremony involves bathing the item in darkness and chanting prayers or meditating in places of power to an evil-aligned deity for 10 minutes. This process corrupts the chosen revolver, changing it from whatever it was before into a Statera Template.
Feat Granted: Least Legacy (Fax)
Alone in the Dark: You are required to seal yourself in a place of complete darkness for 24 hours. Usually, this ritual is performed deep underground. The rite is ruined by even the tiniest bit of light shining through a chink window or under a door.
Feat Granted: Lesser Legacy (Fax)
Banish the Darkness: In a single encounter you alone must slay one or more evil outsiders with a total Challenge Rating of at least 15. Fax or a Statera Template is the only weapon you are allowed, but you can use any spells or innate abilities you posses.
Feat Granted: Greater Legacy (Fax)

Wielder Requirements

Most wielders of Fax are fighters, militant clerics, or paladins.
Fax Wielder Requirements
Proficiency Bonus +4
Any good alignment
A spell or ability that allows you to heal yourself or others

Personal Costs

Wielder Level Attack Penalty Save Penalty Hit Points Loss Abilities
5th --- --- --- Soul's Guidance 1/day
6th --- --- 4 Chambered Compensator
7th --- --- --- ---
8th --- -1 --- +2 revolver
9th -1 --- 2 ---
10th --- --- --- Sana Round
11th --- --- --- +3 revolver
12th --- --- 2 Accurized Rounds
13th -2 --- --- Inner Strength 1/day
14th --- --- --- Magical Grip
15th --- --- 2 ---
16th --- -2 --- Soul's Sacrifice
17th --- --- --- +4 holy revolver
18th --- -3 2 Blessing of the Sky
19th --- --- 2 ---
20th --- --- 2 +5 holy revolver

Legacy Item Abilities

All the following are legacy item abilities of Fax.
Soul's Guidance (Su): Beginning at 5th level, once per day as a standard action, you can give yourself a +2 luck bonus on attack and damage rolls for 3 minutes, but only while wielding Fax.
Chambered Compensator: At 6th level, you can fire Fax at long range without disadvantage on the attack roll. You also ignore 1/2 and 3/4 cover at normal and long ranges when using Fax.
Sana Round: Starting at 10th level, kills with this weapon leave behind remnants of the soul called a Fragment of Agony. Absorbing a Fragment converts your next hip-fired shot (a player declares hip-fired before attacking) into an ally-seeking Sana Round and partially refills the magazine (1d2+1 rounds refilled). Sana Rounds hip-fired auto seek an ally (no to hit required), and convert the would-be damage dealt to an ally by Fax into healing. Aiming with Fax and attacking an enemy with a Sana Round does nothing.
Accurized Rounds: When you attain 12th level, all bullets loaded into Fax turn into Accurized Rounds, changing Fax's normal and extreme ranges to (90/270).
Inner Strength: At 13th level and higher, once per day as a bonus action, you can use cure wounds as a spell on yourself when holding, wearing, or wielding Fax. Cast at 5th level. If any greater abilities are awakened, cast as if 7th level.
Magical Grip: Beginning at 14th level, Fax's Accurized Rounds begin to resonate with the grip of Fax. Once per day, you can magically reload all of the bullets in Fax and fix any damages to the gun that might have occurred from a misfire. If any greater abilities are awakened, Fax become immune to the effects of misfires for 30 seconds (5 rounds).
Soul's Sacrifice: At 16th level, after picking up a Fragment of Agony in battle you can choose to not gain a Sana Round and instead gain the Soul's Sacrifice buff. If you are target by a death effect, one of the Fragments will surge forward and take the effect for you. You can store up to 1 Fragments of Agony to use for this effect. If any lesser abilites are awakened, you can store +1 additional Fragment of Agony. If any greater abilities are awakened, you can store a further additional +1 Fragment of Agony for a total of 3.
Blessing of the Sky: At 18th level, when you heal an ally with a Sana Round, you also gain health equal to ally shot. In addition, you and the ally shot with the Sana Round gain a +5 to your next damage roll.
Item type
Weapon, Ranged

Comments

Please Login in order to comment!