Kobold

Kobolds are aggressive, inward, yet industrious small humanoid creatures. They are noted for their skill at building traps and preparing ambushes, and mining. They are distantly related to dragons and urds and are often found serving as their minions.

Basic Information

Anatomy

A kobold was a reptilian humanoid, standing between 2' and 2'6" (60cm – 75cm) tall, weighing 35 to 45 pounds (16 – 20kg), with scaled skin and eyes depending on the color of the nearest dragon. Their legs were sinewy and digitigrade. They had long, clawed fingers and a jaw like a crocodile. Small horns protruded from their head, and they had rat-like tails. They would often smell of wet dog and stagnant water. Kobolds liked to wear garments that compliment their skin color, which were usually ragged.

Genetics and Reproduction

Kobolds were extremely fecund egg-layers, having the highest birth rate among humanoids. A pregnant female would lay her egg within two weeks. About one in ten pregnancies led to two eggs. An egg needed incubation for about two months, but the newly hatched kobold could walk in just hours. The eggs were particularly sturdy, and the young inside could survive even if the egg broke as much as fifteen days early. Kobold young matured quickly, having reached young adulthood in six years. They often laid eggs in a common nest, with specialized foster parents watching over the eggs and wyrmlings.   Some rare kobold children were dragonwrought, and it was possible to tell this because the egg would be speckled with flecks of the dragon's color, which became more numerous throughout the incubation period. These kobolds possessed wings like those of a dragon, and some were of enough use to allow flight. Ritual demanded that the egg be taken to a sacred hatching place, and dragonwrought kobolds would be raised above ground if they were able to fly, so that they could learn to use their wings.

Shedding

Like other reptiles, kobolds shed their skin periodically. A growing kobold might do this as frequently as weekly, but a developed one usually shed once per season. Unlike snakes, kobolds did not shed their entire skin at once; they instead shed portions of it over a period of time, much like lizards do. The process was usually accelerated by rubbing. Bitterleaf was often applied after shedding to help the new scales acquire strength and shine.

Lycanthropy

At some point in time, kobolds learned to domesticate dire weasels to serve them as guards and hunters. This resulted in lycanthropic kobold dire weasels. Around one in ten thousand kobolds was a natural lycanthrope in this manner.

Dietary Needs and Habits

Omnivorous

Civilization and Culture

Major Language Groups and Dialects

Common, Draconic, Yipyak
Scientific Name
Humanoid
Lifespan
Usually up to 50 years, max 120 years
Average Height
2' – 2'5" ( 60 – 74 cm)
Average Weight
35–45 lb (16–20 kg)
Average Length
2' – 2'5" ( 60 – 74 cm)
Geographic Distribution

Harvesting

Because this creature is an Humanoid, the player should roll a Medicine Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Humanoid
Skill: Medicine  
DC Item Description Value Weight Exp. Crafting/Use
5 Kobold's Tail A kobold's tail has little value, but it can be used to collect any bounties on the creatures. 5 cp 3lb 3 days

Equipment & Other Goods

This character usually carries: 1 Dagger, 1 Sling.
Note: this particular creature will never carry quality armor and/or weapons, or they may be easily destroyed in combat preventing recovery. As such, this creature will not use the first row in the table.

Trinkets

Harvesting Meat

There is a stigma to eating meat belonging to sentient creatures that have a humanoid form and features. Harvesting the meat may be frowned upon and even considered cannibalism. Some communities may refuse to buy the meat (and some evil communities may pay a premium). The meat may even be difficult to eat, or unedible. Of course, these are all up to the Dungeon Master to decide.
  This creature produces 1d4 pieces of meat, weighing a total of 4 lbs a piece.

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