Mordenkainen's Disjunction

Mordenkainen's Disjunction was a powerful abjuration spell that reduced magic items and effects to their basic components, effectively and permanently canceling them. It was also known as Mage's Disjunction.

Effects

The spell caused all magic effects and items to be broken down (or "disjoined") into their basic components. The spell even had a chance of overcoming the effect of an antimagic field if the caster was sufficiently powerful. In effect, magic items were stripped of their magic and reverted to mundane items and any spells in effect in range were instantly ended. The wearer of a magic item subjected to disjunction might try to assert their own willpower to try to prevent the item from being disjoined.   Mordenkainen's disjunction was so powerful that even artifacts and spelljamming helms were not entirely immune to its dissociating magic. There was a chance, albeit small, that an artifact or helm could be stripped of its magic, also permanently maiming the magical capabilities of its wearer. Of course, the destruction of a powerful artifact ran the risk of calling the attention of powerful beings associated with that artifact.

Components

The spell required only verbal components.

History

The spell was attributed to Mordenkainen. It was rumored to have been taught by Kwalish, and by the early renaissance it had found its way to spellbooks, but was considered a rarity.

Appendix

See also:
  • Dispel Magic
  • Greater Dispelling
  • Lesser Dispelling
  • Remove Magic

  • 3.5e

    Mordenkainen's Disjunction

    9-level Abjuration

    Casting Time: 1 action
    Range/Area: 60ft
    Components: Verbal
    Duration: Instantaneous
    Attack/Save: Wisdom Save
    All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and each permanent magic item must make a successful Wisdom save or be turned into a normal item. An item in a creature’s possession uses its own Wisdom save bonus or its possessor’s Wisdom save bonus, whichever is higher.   You also have a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are disjoined.   Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Wisdom save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)   Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.
    Available for: Sorcerer, Wizard

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