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Turmoil Magic

Written by orphidor

Turmoil magic users channel energy originating from the Lower Realm in order to create spells. These spells tend to be violent and are typically used in combat situations.

Effect

The spells cast with turmoil magic can be highly unpredictable in nature. They typically channel energy imbued with the power of the elements and are often intended to cause another creature physical harm. Common ways of using turmoil magic include creating nodes of energy that explode upon being thrown, producing bolts directly from the hands, or fabricating things resembling elemental entities, which wreak havoc for a short period of time before disappearing back into nothingness. Casting the same turmoil spell twice may channel different energies and result in different outcomes.

Side/Secondary Effects

This type of magic is notoriously difficult to direct, which means that chaotic explosions of violent elemental energy are common in and around the area where turmoil spells are being cast.

Source

Magical energy flowing from the Lower Realm to the Middle Realm.
Image from Tobias Rademacher
Related School
Evocation
Effect Duration
A few seconds to a few minutes
Effect Casting Time
A few seconds to a few minutes
Range
Up to several dozens of feet
Applied Restriction
Turmoil spells do not last very long before dissipating. It's difficult, though possible, to create lasting effects using this variety of magic.