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Karl

Karl

2 Level (0/900 XP for level-up) Gelehrter Background Halbelf Race / Species / Heritage Neutral Alignment
Zauberer
Level 2
Hit Dice: 2/2
1d6+2 Class 1

STR
8
-1
DEX
8
-1
CON
14
+2
INT
16
+3
WIS
16
+3
CHA
18
+4
15
Hit Points
-1
Initiative (DEX)
9
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
-1 Dexterity
+4 Constitution
+3 Intelligence
+3 Wisdom
+6 Charisma
saving throws
-1 Acrobatics DEX
+3 Animal Handling WIS
+5 Arcana INT
-1 Athletics STR
+4 Deception CHA
+5 History INT
+5 Insight WIS
+6 Intimidation CHA
+5 Investigation INT
skills
+3 Medicine WIS
+3 Nature INT
+5 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+3 Religion INT
-1 Sleight of Hand DEX
-1 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Kampfstab +1 STR 1d6-1 Bludgeoning
 Versatile
Attacks
Quarterstaff, Ink (1 ounce bottle), Backpack, Clothes Common, Orb, Small Knife, Ink Pen, Paper (one sheet), Piton, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Gemeinsprache, Elfisch, Celestisch, Infernalisch, Abyssisch

Languages & Proficiencies
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)

Ideals


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
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