Karl
Karl
2 Level (0/900 XP for level-up) Gelehrter Background Halbelf Race / Species / Heritage Neutral Alignment
Zauberer
Level 2
Hit Dice: 2/2
1d6+2 Class 1
Level 2
Hit Dice: 2/2
1d6+2 Class 1
STR
8
8
-1
DEX
8
8
-1
CON
14
14
+2
INT
16
16
+3
WIS
16
16
+3
CHA
18
18
+4
15
Hit Points
Hit Points
-1
Initiative (DEX)
Initiative (DEX)
9
Armor Class (AC)
Armor Class (AC)
+2
Prof. Bonus
Prof. Bonus
30
Speed (walk/run/fly)
Speed (walk/run/fly)
+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-1 | Strength | |
-1 | Dexterity | |
+4 | Constitution | |
+3 | Intelligence | |
+3 | Wisdom | |
+6 | Charisma |
-1 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+5 | Arcana | INT | |
-1 | Athletics | STR | |
+4 | Deception | CHA | |
+5 | History | INT | |
+5 | Insight | WIS | |
+6 | Intimidation | CHA | |
+5 | Investigation | INT |
+3 | Medicine | WIS | |
+3 | Nature | INT | |
+5 | Perception | WIS | |
+4 | Performance | CHA | |
+4 | Persuasion | CHA | |
+3 | Religion | INT | |
-1 | Sleight of Hand | DEX | |
-1 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Kampfstab | +1 | STR | 1d6-1 | Bludgeoning | |
Versatile |
Quarterstaff, Ink (1 ounce bottle), Backpack, Clothes Common, Orb, Small Knife, Ink Pen, Paper (one sheet), Piton, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Gemeinsprache, Elfisch, Celestisch, Infernalisch, Abyssisch
Languages & Proficiencies
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
Ideals
™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Children
Kommentare