As part of fleshing out an aasimar character, consider the nature of that character's angelic guide. An aasimar with an angel of vengeance or battle within them will typically be more straight forward and aggressive than one with an angel of protection or peace.
Conflicted Souls
Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These disaffected aasimar are typically content to turn away from the world, but a few decide to turn against their deity. In their minds, their exposure to celestial powers amounted to little more than brainwashing.
An aasimar who turns against their deity faces a few possible consequences. An evil deity may simply strike down the aasimar, killing them outright. A deity who believes the aasimar may still become better may have them fall, their angelic guide abandoning them until they return to their proper path. If they do not manage to return to their path, they will become a normal member of their physical race, their divine powers being stripped away from them entirely. A deity can strip these powers away immediately instead if they so feel the need to. In some cases, if a fallen aasimar's deity believes them unable to improve but feels they can do better in the next life, they may strike them down rather than just removing their divine power.
Aasimar Names
Most aasimar will take names from their physical race, but some will instead adopt the same celestial name as their angelic guide. This is often seen as a strong step toward fully devoting themselves to be a servant of their deity.
Subraces
Angel of Authority
Angels of Authority are the heralds and mouthpieces of their deity, and tend to handle some of the most important tasks related to the protection and well-being of a deity's dominion.
Ability Score Changes. Your Wisdom and Intelligence scores are increased by 1, but your Strength and Dexterity scores are decreased by 1.
Voice of the Gods. Starting at 3rd level, you can use your action to embrace the powerful voice of your deity, commanding others to listen.
You can cast command a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
In addition, you can use you action to become the embodiment of authority for 1 minute, guaranteeing those you hit get the message. Once on each of your turns, you can deal extra psychic damage to one target when you deal damage to it with an attack or spell. The extra psychic damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest.
Celestial Resistance. You gain resistance to psychic and force damage.
Angel of Battle
Angels of battle are military leaders, uninterested in dialogue and having a single minded focus on destroying the enemies of their deity.
Ability Score Changes. Your Strength score increases by 1, but your Wisdom score decreases by 1.
Aura of Battle. Starting at 3rd level, you can call upon the strength of your angelic guide to aid you in battle. A manifestation of your guide appears in a space adjacent to you, or the nearest unoccupied space.
This manifestation lasts for 1 minute, or until you end it as a bonus action. This manifestation can attack and follows your unconscious commands. It has hit points equal to 5 times your level and has a bonus to attacks equal to your proficiency bonus plus your strength modifier. If it hits, it deals force damage equal to 1d8 plus your level.
Once you use this trait, you can’t use it again until you finish a long rest.
Celestial Resistance. You gain resistance to radiant and necrotic damage.
Angel of Light
Angels of light are the embodiment of their deities subconscious thoughts and are driven to enact the thoughts that spawned them. They will readily work for more powerful angels whose dispositions match theirs. These make up the most common of angels and aasimar.
Ability Score Changes. Your Wisdom score increases by 1, but your Strength score decreases by 1.
Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest.
Celestial Resistance. You gain resistance to radiant and fire damage.
Angel of Protection
Angels of protection are angelic Knights Templar, serving as bodyguards for important faithful and protecting temples.
Ability Score Changes. Your Wisdom score increases by 1, but your Dexterity score decreases by 1.
Angel's Ward. Starting at 3rd level, you can use your action to let loose your angelic guide's natural yearn to protect those around you or yourself, causing an incorporeal version of your angelic guide to manifest near a creature of your choice within 30 feet for 1 minute.
This manifestation lasts for 1 minute or until you end it as a bonus action. During it, the protected creature gains resistance to all damage equal to twice your proficiency bonus. This stacks with other sources of resistance except for sources that resist half the total damage, and is applied after all other sources. In addition, once on each of the protected creature's turns, it can deal extra radiant damage to one target when it deals damage to it with an attack or spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
Celestial Resistance. You gain resistance to radiant and necrotic damage.
Angel of Retrieval
Angels of Retriever are expert trackers and lead squads of divine servitors and agents tasks with recovering stolen relics or kidnapped creatures.
Ability Score Changes. Your Dexterity score increases by 1, but your Strength score decreases by 1.
Divine Hunt. Starting at 3rd level, you can use your action to gain a portion of the senses of your angelic guide, allowing you to hunt down those who have sinned. Your eyes glow bright and a mask forms over the rest of your face.
This transformation lasts for 1 minute or until you end it as a bonus action. During it, your movement speed is increased by 10 feet and you can take up to three reactions per round, but only if all of them are attacks of opportunity, and only one per turn. In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or spell. The extra damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
Celestial Resistance. You gain resistance radiant and necrotic damage.
Angel of Supremacy
Angels of supremacy are the most powerful of the angelic fighters and typically guard the homes of the gods and form the backbone of divine strike forces in serious conflicts.
Ability Score Changes. Your Constitution score increases by 1, but your Intelligence score decreases by 1.
Divine Supremacy. Starting at 3rd level, you can use your action to invoke the aura of your angelic, causing your skin to be coated in a glossy silver metal and your eyes to glow brightly.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you regain hit points equal to your Constitution modifier at the beginning of each of your turns while you are above 0 hit points.In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or spell. The extra radiant damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest.
Celestial Resistance. You gain resistance to radiant and necrotic damage.
Angel of Valor
Angels of valor are the rank and file of the Astral Sea, fighting tirelessly for their gods despite being the weakest of the angelic warriors.
Ability Score Changes. Your Strength score increases by 1, but your Wisdom score decreases by 1.
Valorant Divinity. Starting at 3rd level, you can use your action to invoke the divinity that dwells within you, causing your skin to radiate wisps of light and your eyes to go white with powerful radiance.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you let our bright light for 30 feet and dim light for an additional 30 feet. Each creature of your choice in the light has vulnerability 5 to radiant damage. In addition, once on each of your turns, you can deal extra fire damage to one target when you deal damage to it with an attack or spell. The extra fire damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
Celestial Resistance. You gain resistance to radiant and fire damage.
Angel of Vengeance
Angels of vengeance are warriors sent to hunt down those who betray their faith, but are also occasionally sent to test those servants who are in danger of falling.
Ability Score Changes. Your Constitution score increases by 1, but your Intelligence score decreases by 1.
Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest.
Celestial Resistance. You gain resistance to fire and cold damage.
Fallen
Fallen aasimar have lost their angelic guide, feeling cold and empty without their divine power. Few stay in this state for more than a few months, after which they will either be stricken down by their deity or turned to a normal member of their physical race if they have no re-ascended and made amends with their creator.
Ability Score Changes. Your Strength score increases by 1, but your Wisdom score decreases by 1.
Necrotic Shroud. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
Once you use this trait, you can’t use it again until you finish a long rest.
Celestial Resistance. You gain resistance to radiant and necrotic damage.
Comments