Battlemind
Level | Proficiency Bonus | Features | Powers Known | Psi Points | Psi Limit |
---|---|---|---|---|---|
1st | +2 | Aethershield, Premonitive Defense, Battlemind's Demand | — | — | — |
2nd | +2 | Fighting Style, Psionic Manifesting, Psionic Smite | 4 | 2 | 1 |
3rd | +2 | Psionic Discipline Feature, Ardentious Adaptivity | 5 | 3 | 1 |
4th | +2 | Ability Score Increase | 5 | 3 | 1 |
5th | +3 | Extra Attack, Empty Mind | 6 | 8 | 2 |
6th | +3 | Mind over Matter | 7 | 8 | 2 |
7th | +3 | Psionic Discipline Feature | 7 | 10 | 2 |
8th | +3 | Ability Score Increase | 8 | 10 | 2 |
9th | +4 | Mind Vault | 9 | 16 | 3 |
10th | +4 | Cerebral Fortification | 10 | 16 | 3 |
11th | +4 | Keen Edge | 10 | 19 | 3 |
12th | +4 | Ability Score Increase | 11 | 19 | 3 |
13th | +5 | Applied Precognition | 12 | 23 | 4 |
14th | +5 | Phantom Pain | 13 | 23 | 4 |
15th | +5 | Psionic Discipline Feature | 13 | 27 | 4 |
16th | +5 | Ability Score Increase | 14 | 27 | 4 |
17th | +6 | Overchannel | 15 | 36 | 5 |
18th | +6 | Aura Improvements | 16 | 36 | 5 |
19th | +6 | Ability Score Increase | 16 | 41 | 5 |
20th | +6 | Psionic Discipline Feature | 17 | 41 | 5 |
Aethershield
You have a replenishing well of psionic energy that constantly protects you from harm. Starting at 1st level, at the start of your turn, as long as you have at least 1 hit points remaining, you gain temporary hit points equal to your Intelligence modifier.Battlemind's Demand
At 1st Level, you gain some limited influence on the minds of your enemies, drawing on their harmful or killing intent. As a bonus action, an enemy you can see must make a wisdom saving throw equal to your spell save DC or be beckoned to attack you, and only you. This effect lasts for up to one minute. At the end of each of the affected creature’s turns, they can make another saving throw ending the effect on a success. You can use this ability again after finishing a short or long rest.Premonitive Defense
You excel in anticipating your opponents movements and adapting the flow of combat to your own rhythm. While wearing light or medium armor, you may use your Intelligence modifier instead of your Dexterity modifier for the purposes of determining your AC. If you aren't wielding a shield, the maximum ability modifier you may add towards calculating your AC while in medium armor is doubled.Fighting Style
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take the same Fighting Style option more than once.Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.Defensive
While you are wearing armor, you gain a +1 bonus to AC. While wielding a shield, when a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll.
The mind is deadlier than the sword, this is the creed of all Battleminds. Battleminds are warriors who seek to test their skill against the mightiest and most dangerous opponents. These warriors possess a potent combination of psionic and physical skill, allowing them to use their minds to manipulate and deceive their foes even as their fighting skill lets them carve a swath through enemy ranks. Your mind is as deadly as your weapon and with the aid of your psionic prowess, your body can turn aside attacks as effectively as a suit of plate armor. Let those who would stand against your might quiver in terror when you approach, for you are a battlemind and supremacy in combat is your birthright.
Creating a Battlemind
As you create your battlemind, think about how your character unlocked their psionic capabilities. Was it through some chance event, or forged through continued discipline? Battleminds tend to be bold and sometimes arrogant, an attitude earned through both their physical and mental aptitude. Does your character have the arrogance of your fellow Battleminds? And if so, did it come from a specific battle you fought? How do you focus your innate abilities of altering reality? Space will warp, time will dilate, and the very matter of reality will reform in the pursuit of victory: physical and psychic violence in a single perfect whole.Class Features
As a battlemind, you gain the following class featuresHit Points
Hit Dice: 1d8 per battlemind level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per battlemind level after 1stProficiencies
Armor: Light Armor, Medium Armor, Shields Weapons: Simple Weapons, Martial Weapons Tools: None Saving Throws: Intelligence, Wisdom Skills: Choose two from Acrobatics, Arcana, Athletics, Forgery, History, Insight, Investigation, Leadership, Perception or PsionicsEquipment
You start with the following equipment, in addition to the equipment granted by your background:- (a) a martial weapon and a shield or (b) two martial weapons
- (a) five javelins or (b) any simple melee weapon
- (a) leather armor or (b) a chain shirt
- (a) an explorer's pack or (b) a scholar's pack
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