The Beastmaster archetype embodies a friendship between the civilizaed races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beastmaster archetype means commiting yourself to this ideal, working in partnership with an animal as its companion and friend.
Ranger's Companion
At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower. Add your proficiency bonus to the beast's AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. Like any creature, the beast can spend Hit Dice during a short rest.
The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your bonus action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action.
If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack,
If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn't hostile to you, either the same type of beast as before or a different one.
The Bigger They Are
Beginning at 7th level, you are able to now calm the heart of most beasts. You may now tame beasts of up to large size.
Additionally your companions hit point maximum is equal to five times your ranger level and all attacks made by the beast companion are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You are able to tame a beast of up to CR 1.
One of a Kind Bond
Starting at 11th level, you become totally in tune with your beast companion. You no longer require the use of your bonus action to command the beast, and you may command it telepathically rather than verbally. If the beast lacks the Multiattack action, it may make two attacks when it takes the Attack action.
Additionally your companion's hit point maximum is equal to six times your ranger level and you are able to tame a beast of up to CR 2.
Share Spells
Starting at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 60 feet of you. If the spell restores hit points, it restores twice as many to the beast.
Additionally, your companion's hit point maximum is equal to seven times your Ranger level and you are able to tame a beast of up to CR 3.
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