Binding Blast
Prerequisite: eldritch blast cantrip
When you hit a creature with your eldritch blast cantrip for the first time on your turn, that creature must make a Strength saving throw against your spell save DC. If the creature fails, the creature cannot make its movement until after the beginning of your next turn, as chains, tendrils, or other magical bindings constrict it.
When you hit a creature with your eldritch blast cantrip for the first time on your turn, that creature must make a Strength saving throw against your spell save DC. If the creature fails, the creature cannot make its movement until after the beginning of your next turn, as chains, tendrils, or other magical bindings constrict it.
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