Chieftan's Presence
Chieftan's Proficiency
Starting at 1st level when you take this Presence, you gain proficiency in shields, martial weapons, and the Intimidation skill.Wolfpack Movement
Starting at 1st level, after you roll initiative, the first time you move, you can bring a number of allied creatures equal to your Charisma modifier within 20 feet with you, moving the same distance and direction as you move (they can stop this movement anywhere along the path of movement). Creatures cannot move more than their movement speed in following you.Warcry
Starting at 3rd level, as an attack or as an action, you can unleash a mighty Warcry by a expending and rolling a number of Leadership Dice. You and any allied creature within 20 feet of you gains temporary hit points equal to the roll + your Charisma modifier.Savage Momentum
Additionally at 3rd level, whenever you spend a Leadership Die, you gain advantage on the next attack roll you make before the end of your turn.Reckless Assault
Starting at 7th level, when a creature with temporary hitpoints from one of your abilities deals damage with a weapon attack, they can sacrifice those temporary hitpoints to add damage equal to the temporary hit points sacrificed to their damage rollWolfpack Tactics
Starting at 11th level, you excel at taking down prey in coordination with your allies. If you strike a creature that has taken damage from on of your allies since the end of your last turn, your first attack against the creature deals 1d12 additional damage. If an attack you grant with Battlefield Presence is used to attack a creature you dealt damage to during your turn, that attack deals an additional 1d4 damage.Booming Shout
Starting at 15th level, when you unleash your Warcry you can attempt to frighten enemies. Any creature of your choice within range of your Warcry must make a Wisdom saving throw with a DC of 8 + Charisma modifier + your proficiency bonus or become frightened until the end of their turn. Once you have used Booming Shout, you cannot use it in this way again until you complete a short or long rest. Additionally, the range of your Rallying Mark, Overwhelming Mark, Helpful Word, and Warcry is doubled.Bloody Victory
Starting at 18th level, whenever you or an allied creature kill a creature that has dealt damage to you, you can use your reaction to unleash Warcry without expending a leadership and rolling a d12 instead.You can use this reaction a number of times equal to your Charisma modifier, regaining all uses on a long rest.
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