College of the Diplomat
College of the Diplomat
Bards of the college of the diplomat work to preserve peace and life wherever they go. Many work in tune with the laws of the land, settling disputes and seeking the best outcome for all involved.Restriction: Half-Elf Only
Half-elves are born of two vastly different peoples in a land that is unkind to many. They see the struggles of all people better than any and are uniquely suited for this position.Restriction: Alignment
Due to the nature of the work of diplomats, a member of this college cannot be evil or chaotic.Peaceful Agreement
Beginning when you join this college at 3rd level, you are able to use a scroll, quill, or contract as a spellcasting focus for bard spells you cast.In addition, you learn the cure wounds and healing word spells. These spells don't count against your spells known and count as bard spells for you.
Beguiling Diplomacy
Also at 3rd level, when you use your Bardic Inspiration, you may cast the charm person spell on that creature as well without expending a spell slot. If the creature is hostile, you choose when the creature uses the inspiration. Bardic Inspiration used by creatures hostile to you causes a penalty equal to the result rolled rather than a bonus.Powerful Words
beginning when you reach 6th level, you may cast the charm monster spell rather than the charm person spell for your Beguiling Diplomacy.Also, whenever you restore hit points or grant temporary hit points to a creature, you restore an additional 2 hit points or grant an additional 5 temporary hit points.
In addition, your Countercharm feature may be used as a reaction to a creature being effected by an effect that would cause the frightened or charmed condition.
End of Hostilities
Starting at 14th level, you may cast the dominate monster spell rather than the charm person or charm monster spell for your Beguiling Diplomacy. When you do, you may concentrate on up to three instances of this spell cast this way.In addition, any creature of your choice that uses Bardic Inspiration granted by you gains temporary hit points equal to your Charisma modifier. These temporary hit points stack with any existing temporary hit points when applied.
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