College of the Shadowdancers

College of Shadowdancers

Stories of shadowdancers have long filled the imagination of common and learned folk alike. Most people have never encountered one, but they will insist they know exactly what they are: Thieves and cutthroats all, ones who sell their souls for power over the darkness. Some have even heard that they travel to the shadow realm itself to uncover long forgotten and forbidden secrets. All of this is utter nonsense, of course, but the real shadowdancers enjoy the stories as much as the next traveler. No, learning to dance with shadows isn't a matter of dark pacts but an art, born of hard practice and sweat like any other and combined with bardic magic. Dance and the search for beauty in perfect movements lies at the heart of their craft, not darkness. In fact, what use is darkness if no one can then see you move? No, the light and shadows are just their partners, illuminating their bodies with fleeting shadowy images and shades of gray. In time they learn to control the shadows around them and perfect their beautiful duet.
 

Fleet of Foot

Starting at 3rd level, your training in dance grants you improved athleticism that you can use in combat. You can take a bonus action on each of your turns in combat, which can be used only to take the Dash, Disengage, or Hide actions.
 

Grace under Pressure

Also at 3rd level, your natural agility can inspire those around you. A creature that has a Bardic Inspiration die from you can use that die to increase their movement speed by 15 feet for one turn.
 

Fading Light

Shadowdancers learn to shape the light at 6th level, to create the ideal conditions for shadows to exist. Once per short rest you can dim the light in a 30 foot radius centered on you. This effect lasts for 1 minute, moves with you, and gives you and your party (those within the radius) advantage on stealth checks based on sight.
 

Twisting Shadows

Starting at 14th level, you can control your shadow and the shadows that fall across you to mislead an attacker, by moving them sporadically in unnatural directions. When targeted with a melee or ranged attack, you can use your reaction to force your attacker to roll at disadvantage. This ability uses a Bardic Inspiration die.

Comments

Please Login in order to comment!