Covenant of Malediction

Covenant of Malediction

The gods entrust you with the invocation of destruction used in their ancient wars so you can carry forward their sacred cause and ensure the world's enemies never rise again.  

Channel Divinity: Maledictor's Doom

You make a solemn vow, and foes who hear it are shaken by its weighty promise. Each creature of your choice in a 30 foot cone makes a Wisdom saving throw. Each creature that fails takes a penalty to attack rolls equal to your choice of your Constitution or your Intelligence modifier for 1 minute. Whenever one of the affected creatures is hit by an attack, you may move it 5 feet in any direction.   Each of the affected creatures can repeat the saving throw at the end of each of their turns, ending the effect on a success.  

Baleful Malediction

Starting at 6th level, when you use a spell of 1st level or higher or a divine word, each target affected by it has a -2 penalty to attack rolls against you until the end of your next turn.  

Force of Justice

Beginning when you reach 8th level, whenever you hit a creature with an Invoker spell or a divine word, you can force the target to make a Strength saving throw. On a failure, you can move the target up to 15 feet and knock them prone. On a success, the target is knocked prone.   You can use this ability a number of times equal to your proficiency bonus, regaining all expended uses on a long rest.  

Divine Execration

Starting when you reach 17th level, you can add your Wisdom modifier to any ongoing damage you inflict on a creature.

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